Wednesday, October 19, 2011
Tuesday, October 18, 2011
Friday, September 23, 2011
Wednesday, September 14, 2011
Internville
This was going to be for Crosstoberfest (remember that?) last year, combining the Hollow Tooth Diaries and Workshop Tomorrow. I was going to wait until next month to publish it in Crosstoberfest Redux. Today, Friend Kris threw down the gauntlet, challenging me to write a one-page RPG, done by tonight. I'd been musing on this one for almost a year, so I figured I may as well put it down on e-paper.
With that, I present to you, Internville.
Monday, September 12, 2011
Friday, September 9, 2011
My Sitcom Pitch
An espionage/infiltration human-replica android escapes his government handlers and attempts to fit in among the civilian populace by impersonating a young, successful professional in New York City. He experiences life, love, and laughter for the first time.
The title: Battery Life.
The title: Battery Life.
Wednesday, September 7, 2011
Update Update Update
Not much content lately. I apologize to all three of my readers (that might be an ambitious estimate). I've been working on secret projects.
For some quick content, isn't it cool when RPGs are written with a distinct style? It doesn't happen often, but when it does, it's delightful. Some examples:
For some quick content, isn't it cool when RPGs are written with a distinct style? It doesn't happen often, but when it does, it's delightful. Some examples:
- The conversational (Trail of Cthulhu)
- The darkly comedic (Deadlands, Paranoia)
- The poetically academic (Houses of the Blooded)
- Whatever the heck Nobilis is
- The belligerent ("Of course you can't combine ability modifiers on a single challenge roll! What the hell is your problem?")
- The Ye Olde Harde Core ("Like the noble warriors of old would honour their weapons, honour thy dice. They are your sword and shield against the foul terrors of the dark!")
- The critical theorist ("Attribute is the linguistic container used to collect a number of different 'truths' or 'rules' that can, in the collective idea-space, affect the shared hallucination between the players/performers.)
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