For some quick content, isn't it cool when RPGs are written with a distinct style? It doesn't happen often, but when it does, it's delightful. Some examples:
- The conversational (Trail of Cthulhu)
- The darkly comedic (Deadlands, Paranoia)
- The poetically academic (Houses of the Blooded)
- Whatever the heck Nobilis is
- The belligerent ("Of course you can't combine ability modifiers on a single challenge roll! What the hell is your problem?")
- The Ye Olde Harde Core ("Like the noble warriors of old would honour their weapons, honour thy dice. They are your sword and shield against the foul terrors of the dark!")
- The critical theorist ("Attribute is the linguistic container used to collect a number of different 'truths' or 'rules' that can, in the collective idea-space, affect the shared hallucination between the players/performers.)
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