<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8222170509493380865</id><updated>2012-02-16T01:49:04.225-08:00</updated><category term='Good Bad Science'/><category term='Think Clean Thoughts Chum'/><category term='So Much Hate'/><category term='Things Get Worse'/><category term='*I* Think I&apos;m Funny'/><category term='DnD'/><category term='Gamery'/><category term='Affairs of State'/><category term='Comics Apparently'/><category term='The Hollow Tooth Diaries'/><category term='Contest of the Century'/><category term='Spectrum Cosmos'/><category term='Workshop Tomorrow'/><category term='Misc.'/><category term='Keelhaul'/><category term='Sourcebook Corner'/><category term='Workshop Yesterday'/><category term='Crosstoberfest'/><category term='The Quinine Chronicles'/><category term='Found Plot Seeds'/><category term='Five Interesting'/><category term='The Old Witch'/><title type='text'>The Bonus Ghost Hauntarchy</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8548497655527149622</id><published>2011-10-19T00:04:00.001-07:00</published><updated>2011-10-19T00:04:26.975-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Found Plot Seeds'/><title type='text'>Found Plot Seeds: Apparently that's All I Do Anymore Edition</title><content type='html'>&lt;a href="http://edition.cnn.com/2011/10/19/us/ohio-animals-on-loose/index.html"&gt;Schools closed as exotic animals prowl Ohio&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8548497655527149622?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8548497655527149622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/10/found-plot-seeds-apparently-thats-all-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8548497655527149622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8548497655527149622'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/10/found-plot-seeds-apparently-thats-all-i.html' title='Found Plot Seeds: Apparently that&apos;s All I Do Anymore Edition'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6795287097251947933</id><published>2011-10-18T03:08:00.001-07:00</published><updated>2011-10-18T03:08:41.937-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Good Bad Science'/><category scheme='http://www.blogger.com/atom/ns#' term='Found Plot Seeds'/><title type='text'>Found Plot Seeds: Don't Actually Read It Edition</title><content type='html'>&lt;a href="http://web.mit.edu/newsoffice/2011/genomic-dark-matter-1013.html"&gt;Dark matter found in the human genome.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6795287097251947933?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6795287097251947933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/10/found-plot-seeds-dont-actually-read-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6795287097251947933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6795287097251947933'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/10/found-plot-seeds-dont-actually-read-it.html' title='Found Plot Seeds: Don&apos;t Actually Read It Edition'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7641218821602408201</id><published>2011-09-23T00:11:00.001-07:00</published><updated>2011-09-23T00:11:35.054-07:00</updated><title type='text'>Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/Rainmaking#William_Reich.27s_Cloudbuster"&gt;Awesome.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7641218821602408201?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7641218821602408201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/found-plot-seeds-historical-mad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7641218821602408201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7641218821602408201'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/found-plot-seeds-historical-mad.html' title='Found Plot Seeds: Historical Mad Scientists on Wikipedia Edtion'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6323093342101728538</id><published>2011-09-14T03:00:00.000-07:00</published><updated>2011-09-14T03:04:15.826-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='The Quinine Chronicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><category scheme='http://www.blogger.com/atom/ns#' term='Crosstoberfest'/><title type='text'>Internville</title><content type='html'>&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;This was going to be for Crosstoberfest (remember that?) last year, combining the Hollow Tooth Diaries and Workshop Tomorrow. I was going to wait until next month to publish it in Crosstoberfest Redux. Today, &lt;a href="http://giantsbridge.blogspot.com/"&gt;Friend Kris&lt;/a&gt; threw down the gauntlet, challenging me to write a one-page RPG, done by tonight. I'd been musing on this one for almost a year, so I figured I may as well put it down on e-paper.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;With that, I present to you, Internville.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;Internville&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Conceit: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;Maybe someday you'll be a great RPG hero. Right now, you're learning.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Set-up: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;This is an RPG in the traditional mold, with a group of players controlling one main character ('Intern') each and one player (the 'Boss') controlling the environment, the supporting cast, and the challenges the Interns face. Interns are aspiring RPG heroes on their way to first level. Not all of them will make it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Setting: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;Decide on a 'stock' RPG setting as a group before building Interns. Some examples: Tolkien-esque high fantasy, Howard-esque swords-and-sorcery, cyberpunk, space opera, supernatural mystery/horror, swashbuckling  adventure, spy thriller, etc.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Intern Creation: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;Write down your Intern's name on a piece of paper. Create a space on the sheet labelled “Passion,” a space labelled “Talent,” a big space labelled “Training”, and a big space labelled “Weaknesses”. Leave the spaces blank. The player to your left (skipping the Boss) secretly decides what your character's Passion is. If he's likely to forget, he should write it down on a hidden piece of paper. That player tells you the first letter of your Passion. Write it down in the space on your Intern sheet. The player to your right does the same for your Talent. For extra fun times, make the Talent share the same first letter as the Passion. Passions and Talents should be things an RPG character in the chosen genre might enjoy doing or be good at, respectively.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Doing Things:&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; Your Intern does the things you say they do. If the Boss thinks a thing you want to do might not work, it becomes a Job. To do a Job, declare what you are trying to do to succeed (within the scope of potential abilities a character in your genre might possess), then roll a six-sided die. &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;On  a 7 or better, you are successful at the Job. Nice work!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;If  you roll 2 or less, you fail but learn something. Write down the  thing you tried to do in the “Training” section of your Intern  sheet and put a tick beside it. Add a tick if it's already there. &lt;/span&gt;&lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;If  you roll exactly 3, you Fail Extra Hard. Choose one penalty:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Erase   a tick from the Training you used. If the relevant Training has no   ticks, erase it from Training and write it in Weaknesses. You   cannot attempt to accomplish Jobs with an established Weakness. &lt;/span&gt;&lt;/span&gt;   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Record   a Strike on your Intern sheet. If you have two Strikes and Fail   Extra Hard, you &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;must&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;   take a third. If you have three Strikes, your Intern can't cut it   in the fast-paced world of professional heroism. You're out of the   game. &lt;/span&gt;&lt;/span&gt;   &lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="western" style="font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;When you try a Job, you get a few modifiers. If the Job corresponds to your Training, add 1 to the roll for every tick next to the relevant Training. If the Job corresponds to your Passion, the player who knows your Passion reveals it, and you may adjust your roll by 1 (up or down) after rolling. If the Job corresponds to your Talent, the player who knows your Talent reveals it, and you get +2 to the roll. Once revealed, Talents and Passions apply to all future relevant rolls. If the Job is unusually difficult or important, the Boss may impose a penalty as well.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Rewards and Advancement: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;None.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Being the Boss: &lt;/b&gt;&lt;span style="font-weight: normal;"&gt;Provide a 'stock' adventure and encounters for your chosen genre. If the Interns can't handle tavern brawls, princess rescues, and dragon slayings, they'll never be able to take on more complex storylines. &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt; When the Interns encounter a challenge as a group, ask for reactions and resolve Jobs one at a time around the table until the challenge is overcome or avoided. Cycle which Intern goes first from encounter to encounter, or let whoever talks first take the first action. They may regret it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt; Make Interns roll for everything even slightly difficult in order to emphasize the Interns' aimlessness and incompetence. Supporting characters can reinforce this theme. Minor characters (shopkeepers, quest-givers, etc.) should encourage (explicitly or implicitly) the Interns to give up trying to be main characters and settle down as NPCs. Non-player heroes should at once inspire contempt and envy. For a (fairly predictable) twist, put the NPC heroes out of commission, and have the Interns be the only people in a position to Save the Day.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt; The tone of Internville can be one of absurd misadventure, slapstick, dark comedy, poignant coming-of-age growth, or unlikely heroism. Which tone is dominant depends on when the Boss calls for rolls and how the Boss narrates Strikes. To make the game more dangerous, whether for seriousness or slapstick, remove Weaknesses, giving players Strikes on every Extra Hard Failure and/or make Extra Hard Failures more likely. In such games, you might want to have players make replacement Interns to wait in the wings. To make the game more about learning and growth, you can remove Strikes entirely.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6323093342101728538?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6323093342101728538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/internville.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6323093342101728538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6323093342101728538'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/internville.html' title='Internville'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4506564024153286490</id><published>2011-09-12T00:31:00.001-07:00</published><updated>2011-09-12T00:31:50.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Found Plot Seeds'/><title type='text'>Found Plot Seeds - Aagh Aagh Aagh Edition</title><content type='html'>&lt;a href="http://www.bbc.co.uk/news/technology-14841018"&gt;Aaaaaaaaah!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4506564024153286490?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4506564024153286490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/found-plot-seeds-aagh-aagh-aagh-edition.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4506564024153286490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4506564024153286490'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/found-plot-seeds-aagh-aagh-aagh-edition.html' title='Found Plot Seeds - Aagh Aagh Aagh Edition'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5419619404349122328</id><published>2011-09-09T22:42:00.000-07:00</published><updated>2011-09-09T22:42:12.695-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*I* Think I&apos;m Funny'/><title type='text'>My Sitcom Pitch</title><content type='html'>An espionage/infiltration human-replica android escapes his government handlers and attempts to fit in among the civilian populace by impersonating a young, successful professional in New York City. He experiences life, love, and laughter for the first time.&lt;br /&gt;&lt;br /&gt;The title: &lt;i&gt;Battery Life.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5419619404349122328?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5419619404349122328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/my-sitcom-pitch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5419619404349122328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5419619404349122328'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/my-sitcom-pitch.html' title='My Sitcom Pitch'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7597339228887471701</id><published>2011-09-07T06:19:00.000-07:00</published><updated>2011-09-07T06:19:23.311-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><category scheme='http://www.blogger.com/atom/ns#' term='*I* Think I&apos;m Funny'/><title type='text'>Update Update Update</title><content type='html'>Not much content lately. I apologize to all three of my readers (that might be an ambitious estimate). I've been working on &lt;i&gt;secret projects&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;For some quick content, isn't it cool when RPGs are written with a distinct style? It doesn't happen often, but when it does, it's delightful. Some examples:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The conversational (&lt;i&gt;Trail of Cthulhu&lt;/i&gt;) &lt;/li&gt;&lt;li&gt;The darkly comedic (&lt;i&gt;Deadlands, Paranoia&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;The poetically academic (&lt;i&gt;Houses of the Blooded&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;Whatever the heck &lt;i&gt;Nobilis&lt;/i&gt; is&lt;/li&gt;&lt;/ul&gt;Some other styles a prospective author probably shouldn't use:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The belligerent ("Of course you can't combine ability modifiers on a single challenge roll! What the hell is your problem?")&lt;/li&gt;&lt;li&gt;The Ye Olde Harde Core ("Like the noble warriors of old would honour their weapons, honour thy dice. &lt;i&gt;They&lt;/i&gt; are your sword and shield against the foul terrors of the dark!")&lt;/li&gt;&lt;li&gt;The critical theorist ("&lt;i&gt;Attribute&lt;/i&gt; is the linguistic container used to collect a number of different 'truths' or 'rules' that can, in the collective idea-space, affect the shared hallucination between the players/performers.)&lt;/li&gt;&lt;/ul&gt;Imagine your own terribly inappropriate game writing styles! Collective fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7597339228887471701?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7597339228887471701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/update-update-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7597339228887471701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7597339228887471701'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/update-update-update.html' title='Update Update Update'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5817466806808348557</id><published>2011-09-01T05:49:00.000-07:00</published><updated>2011-09-01T05:49:08.170-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Contest of the Century'/><category scheme='http://www.blogger.com/atom/ns#' term='So Much Hate'/><title type='text'>The Worst Game in the World Award!</title><content type='html'> &lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It's been far too long since I complained about games on the Internet. To rectify this grievous breach of proper online conduct, I present to you the Worst Game in the World Award! Celebrating the most misguided blunders in the name of personal amusement, a recipient of the WGITWA needs to fail so comprehensively that it is not only uninteresting, but actively infuriating.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The results are in! Imagine a drumroll, then click “Read More” once you are sufficiently excited.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The Worst Game in the World Award goes to...&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;SNAKES AND LADDERS!&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Seriously S&amp;amp;L. What the hell? Who ever thought you were interesting? Has anyone ever been amused by you? Let's break down all the myriad ways in which you fail.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;The players might as well not show up&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; – There are no decisions to be made in Snakes and Ladders. You roll the dice, advance your squares, check to see if you a) landed on something special or b) won. Then you're done. That's it. Short of loading your dice, it's impossible to play Snakes and Ladders &lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;well&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;. Winning carries with it no sense of accomplishment, only a sense of despair that this is the best thing you could do with your afternoon. In this sense, S&amp;amp;L is barely better than a slot machine, in that it isn't &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;actively trying to steal from you, &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;but that's about all you can say in its defence. WGITWA runners-up Parcheesi and Pop-O-Matic Trouble at least have a token gesture toward player input making a difference.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Even if I show up, the other players might as well not be there –&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; There's no psychology or interaction to the game. I can't affect other players, aside from taunting their bad die rolls. This complaint is subtly different to the first. Both Monopoly and backgammon have a similar roll-and-move setup, yet my actions in those games can change the game for my opponents, at least creating the illusion of competition.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Even then, it's not fair&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; – Despite being essentially random, the first player has a distinct advantage. Admittedly, that edge is mitigated over 100 squares (an even worse game than S&amp;amp;L would be S&amp;amp;L with fewer spaces), but the fact remains that Rock-Paper-Scissors and coin-flipping provide a better play environment.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;What the hell is going on, and why should I care?&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; Who is this pawn supposed to be? Why can he or she only move in quantities dictated by the dice? Who left all these snakes lying around? All these ladders? Why do snakes make me move backwards? Are they scary? Or slippery? If they're slippery, why did the game-guy try to climb them? Why can't he stop his move part way and climb a ladder? What happens at Square 100, and why is it so important that I get there first? NO SATISFACTORY ANSWERS ARE PROVIDED. Monopoly is made tolerable partially by imagining what sort of ruthless capitalist you portray. A slumlord? A rail baron? Hoity-toity old money? Even Candyland makes an effort toward setting and characterization. And it's not like it's Go or Blokus with an intentionally minimalist approach. It's just mystifying, and not in a good way.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Nothing ever changes – &lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Not entirely true. On this metric, S&amp;amp;L manages to score one point out of a maximum of... let's say 900. Gameplay at the end is &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;almost&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; identical to gameplay at the beginning. Depending on the board setup (aside: is there a traditional, 'tournament-legal' board for S&amp;amp;L, or do all the hack manufacturers make their own?), all that changes turn-to-turn is the potential for massive gains and/or losses. At the beginning, you can only make gains, and near the end, you can only make losses. Aside from that, there's an agonizingly long slog through the mid-game where both are possible.  The lack of player input (point #1) means that these changes, while extant, don't actually affect players of the game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Despite the utter mindlessness of this article, I do believe there are one or two things we can take away from it. One might evaluate games that &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;aren't&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; intended for three-year-olds on a sort of metric based on how little like Snakes and Ladders they are. When designing a game, ask yourself if player input matters for their own success, for the success or failure of others, if it's fair, if it's even attempts to have a narrative, and if gameplay changes or remains the same. Here's an interesting thought: roleplaying games start with four out of five already taken care of...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5817466806808348557?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5817466806808348557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/09/worst-game-in-world-award.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5817466806808348557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5817466806808348557'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/09/worst-game-in-world-award.html' title='The Worst Game in the World Award!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8091592489720723245</id><published>2011-08-29T02:52:00.000-07:00</published><updated>2011-10-19T05:49:23.513-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Sourcebook Corner'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos: Meet the Factions</title><content type='html'>&lt;div class="western" style="margin-bottom: 0cm;"&gt;In order to populate a miniatures game in the modern style from the MIRACLES OF TOMORROW features, some extrapolation is necessary. First, most pieces full-fledged characters, and not 'generic' squads and soldiers. Additionally, MIRACLES was not an attempt to build a consistent setting in the model of a modern science fiction series. Any continuity between stories is as likely a product of plagiarism as it is a product of methodical world-building.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;So while many of the characters, names, inventions and concepts come from Osterhagen's writers, the unifying setting framework is largely my own design. Some of the information in this framework may contradict details from the original texts, but I am striving to keep the spirit of the originals intact while developing a 'sourcebook' for the Spectrum Cosmos universe. I intend to post this sourcebook (with references, of course) in ad hoc instalments on the blog here. Look for the “Sourcebook Corner” tag.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Of course, all this work is in service to the Spectrum Cosmos game, so let's begin with something at the heart of an appealing miniatures game – the factions! To fully represent the Spectrum Cosmos setting, there would be no fewer than seven (maybe eight) distinct factions and a robust roster of mercenary forces. In brief, they are:&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;The Union&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; is the faction where most MIRACLES heroes belong. This faction is classic pulp sci-fi, complete with fins, jetpacks, and rugged, lantern-jawed heroes at the frontier of human exploration of space. In play, they favour teamwork and reliability, but can be fragile.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;The Academy&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; is the loose collection of scientists whose studies are deemed too dangerous or sacrilegious to be researched openly. Here we find mad scientists, their abominable creations, and the dastardly crooks hired to forward the Great Experiment. On the tabletop, Academy units are powerful but unstable and prone to mishaps if unsupported.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;The Mercurian Commonwealth&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; is an army of subterranean aliens. Mercury (as depicted in Lawson stories like &lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;'The Sword-Masters of Ogunaye Gorge') is a feudal state ruled by a warrior elite. Mercurian armies feature knights clad in stone armour who ride to war atop and alongside terrifying aliens from the catacombs. The Mercurians are maneuverable and strong in melee combat, yet lack good range or support.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;The Beyonders&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; are the mysterious gaseous aliens from beyond Jupiter that loathe solid matter and the lights of the planets. Aside from their ghost-like legions, Beyonder armies include bizarre and terrifying inventions built (or grown) to subjugate and slaughter rational species. In play, Beyonders are talented at controlling area on the board and disrupting enemy plans, but they lack flexibility and speed.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Those four are the most represented in the Spectrum Cosmos articles I have access to, so they are the best developed thus far. The remaining three will require more effort on my part to bring up to the standard of a full-fledged faction.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;The Martian Dominion &lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;is the latest and best attempt at unifying the disparate and warlike Martian peoples under a single banner. The Dominion's mastery of the powerful war-artifacts of Mars Before makes opposition from within or without all-but unthinkable. Dominion troops are the most elite in the game, but are few in number and slow to maneuver.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;The Martian Resistance&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; is the counter-movement to the Dominion's mission of conquest. The Resistance includes more of Mars's diverse races than the uniform Dominion. Like the Dominion, the Resistance fields ancient Martian weapons of war, but often in a crude or improvised fashion. Resistance armies are fast but initially fragile. However, their pieces don't lose much effectiveness unless totally annihilated.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;The Venusian Conclave&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; is not very well represented in the Spectrum Cosmos articles, despite frequent mentions of Venus' steaming venom-jungles throughout MIRACLES. Their forces include hybrids of native Venusian wildlife with other creatures or the Venusian people. The Venusians are a stealthy, adaptable army who are unparallelled masters of navigating and manipulating terrain. If caught in the open, however, they prove quite flimsy.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Freelancers&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; include units from the above factions as well as other, unaligned models that will work for any other army. The Freelancer section includes the pacifist &lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Lunars&lt;/span&gt;&lt;/b&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;, whose battlefield presence is limited to non-combat support and oversight. Other Freelancers include Mercurian corsairs, Martian exiles, and ravenous beasts from the wildest reaches of the solar system.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Stay tuned in the days ahead to get a detailed look at each faction, plus a quick writeup of their entire army roster.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8091592489720723245?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8091592489720723245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-meet-factions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8091592489720723245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8091592489720723245'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-meet-factions.html' title='Spectrum Cosmos: Meet the Factions'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4053597194598511018</id><published>2011-08-22T06:56:00.000-07:00</published><updated>2011-08-22T06:58:27.128-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos - The Basics Concluded</title><content type='html'>Okay, you didn't read all of that. &lt;i&gt;I &lt;/i&gt;didn't read all of that. It's not as bad as it looks, I swear. Here's the cheat sheet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;The Turn&lt;/b&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;&lt;div class="western" style="font-weight: normal; margin-bottom: 0cm;"&gt;Beginning Phase – Effects that begin, end, or trigger at the 	beginning of the turn do so.&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Activation 	Phase – Players activate their units one at a time. During a 	unit's activation, it may move its speed and then do one of the 	following: &lt;/span&gt; 	&lt;/div&gt;&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Perform 	a Simple action on the unit's profile. If the modified Skill on the 	Simple action is at least 1, it is successful. One Command Card of 	the appropriate suit may be played, adding its value to the unit's 	Skill. If successful, resolve the action's effects immediately. &lt;/span&gt; 	&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Perform 	a contested action on the unit's profile, declaring an enemy unit as 	the target. The target must immediately declare a reaction. It can 	use a Default reaction, or play a Command Card to use the corresponding reaction with a bonus. The acting unit &lt;/span&gt;&lt;b&gt;cannot&lt;/b&gt;&lt;span style="font-weight: normal;"&gt; 	improve its Skill with a Command Card. Assuming both action and 	reaction are valid, compare the Skill values of the action and the 	reaction. Only the ability with the higher Skill takes effect. The 	acting player wins ties. The successful ability is resolved immediately.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Play 	a Command Card face down, declaring an enemy unit as the target. The 	target may play a Command Card in response or declare a Default 	reaction.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Take 	no action.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ol start="3"&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Resolution 	Phase – Once all the active player's units have activated, the 	Resolution Phase begins. One at a time, the active player chooses a 	face-down Command Card to reveal. Actions are resolved in the same 	fashion as in the Activation Phase. This time, Command Card values 	are added to acting units' Skill ratings.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;End 	Phase – Effects that begin, end, or trigger at the end of the turn 	do so.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;Of course, those are just the basics. Spectrum Cosmos includes all the exceptions, contradictions, rulebreaking, and ambiguity we expect from a miniatures game.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;b&gt;Next Time: &lt;/b&gt;Meet the factions, and actual unit stats!&amp;nbsp;&lt;/span&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4053597194598511018?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4053597194598511018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-concluded.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4053597194598511018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4053597194598511018'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-concluded.html' title='Spectrum Cosmos - The Basics Concluded'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3228752982225554698</id><published>2011-08-22T06:28:00.000-07:00</published><updated>2011-08-22T06:30:36.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos - The Basics Illustrated</title><content type='html'>Let's put it all together. Remember the Guy?&lt;br /&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Unit Name: Guy&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Keywords: Human, Living, Generic&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Speed: 6&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Resolve: 3  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Armour: 0&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Wounds: 2&lt;/div&gt;&lt;table border="1" cellpadding="4" cellspacing="0"&gt;	&lt;colgroup&gt;&lt;col width="38*"&gt;&lt;/col&gt; 	&lt;col width="106*"&gt;&lt;/col&gt; 	&lt;col width="111*"&gt;&lt;/col&gt; 	&lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Sun  			&lt;/div&gt;&lt;div class="western"&gt;(Victory)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Gun – Attack: Range 12, Skill 3.  Damage 1.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Evade – Default: Skill 3.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Moon (Psychology)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Scare – Skill 2. Fear 1.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Rally – Skill 3. Gain one Edge.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Mercury (Maneuver)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Hustle – Simple: Skill 3. Move 6”.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Flee – Skill 3. Retreat 6”.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Venus (Special)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Wild [+CC]&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Dodge – Skill 5.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Mars (Savagery)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Fist – Attack: Range M, Skill 2. Damage 0.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Return Fire – Attack: Range 12, Skill 2. 			Damage 1.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Qualities:&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Imagine two Guys facing each other down across an empty field. Each of their controlling players (Hadrian and Ruby) has a hand full of cards. For the sake of this example, let's say their hand size is 3. It is Hadrian's first turn. Hadrian activates his Guy, moves him up to his Speed (6) in inches, then has a choice. He can immediately resolve an action with no bonus, or secretly play a Command Card to be resolved at the end of the turn. Hadrian's hand is a Venus 1, a Mercury 2, and a Mars 1.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Be warned. This one is also way too long.&lt;br /&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;Looking at his list of actions, Hadrian realized that the only action that could affect Ruby's Guy is Scare, as it has no maximum range. Immediately resolving Scare without a card couldn't possibly work, since its Skill is 2 and Guy has a reaction with Default and Skill 3. In fact, if Ruby has a Moon card, trying to Scare her guy could end up strengthening him! Hadrian could play his Venus card as a Moon, thereby Scaring at modified Skill 3, but he still doesn't like those odds, and would rather keep the Venus card for defence anyway. He could play either of his other two cards in an attempt to trick Ruby into overcommitting to a defence. (Both of them would be invalid and automatically fail; Hustle is a Simple action that cannot target units, and Fist has a maximum range of 1”.) Hadrian's still scared of possibly giving Ruby's Guy an Edge, so he elects to immediately resolve a Mercury action instead. Even without a card, the Guy's Skill 3 is easily enough to perform this Simple action (after modifiers, it needs to be at least 1). Hadrian advances his Guy 6”, and the Guy's activation ends. Hadrian has no other units to activate and no secret actions to resolve, so his turn ends.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;On Ruby's turn, she activates her Guy, moves him up 6” and plays a Command Card face down, announcing Hadrian's Guy as the target. Hadrian must declare a reaction. He must either play a card from his hand or choose a Default reaction to respond with. Figuring he's now within 12”, Hadrian plays his Venus 1 face down, almost guaranteeing that he'll avoid whatever Ruby is trying.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;With her Guy's activation complete and no other units left to activate, Ruby's Resolution Phase begins. First, she flips up her Command Card and makes any choices it would require. It is a mighty Venus 3! As Venus is wild for Guys, Ruby chooses its suit now. She thinks she's within 12”, so she picks the Sun action Gun.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Next, Hadrian reveals his card and makes any necessary choices. His Venus 1 has no decisions to make, so both players check their actions for range. Dodge has no maximum range, so Hadrian can ignore this step. Ruby gets out her measuring tape and checks if Hadrian's Guy is within 12” of hers. It is in range, so the players compare their respective Skill values. Ruby gets 3 (base for Gun) plus 3 (for the Venus 3 she played), so a total of 6. Hadrian also gets 6, but acting players win ties. Gun's 1 damage is sufficient to wound a Guy, so Ruby doesn't bother discarding a card to amp up the damage. Hadrian's Guy takes a wound.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hadrian's second turn begins. He refills his hand, drawing a Mars 3. Hadrian advances his Guy 6”. He'd like to keep out of melee range this turn, planning to respond to Ruby's next action with Return Fire. As a ranged attack, Return Fire would fail automatically if its target was within 1” of the firing unit.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hadrian has no cards that support any ranged actions. Feeling desperate, he uses Gun unassisted in a risky attempt to close the wound-gap with Ruby. With a base Skill of 3, Gun overcomes Evade, so Ruby needs to use a Command Card if she wants her Guy to avoid taking a wound this round. If she had a Mars card of value 2 or better, she could use Return Fire and win the fight on Hadrian's turn. She doesn't but she does have a Moon 1, which she plays. Since Hadrian didn't use a Command Card, the action is resolved immediately instead of waiting for the Resolution Phase at the end of the turn. In a battle this small, this distinction is meaningless, but I strive to be thorough. Both units are in range of one another, so Skill values are compared. Hadrian's 3 loses to Ruby's 4 (3 from Rally +1 from the Command Card). Not only does Hadrian's shot have no effect, but Ruby's Guy gains an Edge. If Ruby's Guy had any Setback tokens, one would be removed instead of gaining an Edge, as tokens of different types cancel each other out.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It is now Ruby's turn. She refills her hand. She doesn't move her Guy and plays a Command Card. Hadrian plays his Mars 3 face down, hoping to injure Ruby's Guy with a Return Fire. The players proceed to the Resolution Phase, and both cards are revealed. Ruby played another Moon 1. Her Scare has a modified Skill of 4 (base 2, +1 from the card, +1 from the Edge token). Hadrian's Return Fire has a modified Skill of 5 (base 2, +3 from the card). Hadrian wins an exchange for once! Ruby's Guy is shot, suffering a Wound.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hadrian's turn begins. He draws another Mars card - a 2. He could use it to try and get rid of Ruby's Edge, but he'd rather take a shot at victory. He uses his movement to get within 1” of Ruby's Guy. The two Guys are now engaged in melee. He plays his Mars 2. Ruby responds with a Sun 3. Even though Evade is Default, she can still use it like a regular reaction. In the Resolution Phase, both cards are revealed. Hadrian's Skill 4 Fist misses Ruby's Evade 7 (base+card+Edge) by a mile. Hadrian curses and really hopes Ruby doesn't have a Mars card of her own.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Ruby's turn. She fills her hand back up to three cards. Now locked in combat with Hadrian's Guy, Ruby's options are limited. She can't use normal movement to leave melee range. Without a Mars card (or a Venus card to use as one), she attempts another Scare with a Moon 1. Since Scare isn't a ranged attack, it won't fail automatically due to being in melee with the target.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hadrian's choices of reaction are a Default Evade (almost guaranteed to fail, given Ruby's Edge), to play his Mars 1 (actually guaranteed to fail, as Return Fire is a ranged attack, and the target is in melee), or to play his Mercury 2. Not much of a decision. Hadrian's Flee has a modified Skill of 5. Ruby's Scare gets a 4. Hadrian wins, and his Guy gets to retreat. Retreat movement is allowed to leave melee combat, so Hadrian backs off 6”, and Ruby's turn ends.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hadrian is in a strong position. No longer in melee, he can use Gun to finish off Ruby's Guy, though it would be tough without a good Command Card, given Ruby's Edge. If he gets a good Mars card, he could rush back into melee for the killing blow instead. He draws Sun 1 and Mars 3, so he charges. Once back in melee with Ruby, he plays his Mars 3. Ruby responds with her best remaining card – a Mercury 1. Hadrian's Skill 5 Fist beats Ruby's Skill 5 Flee. A 0 Damage strike would only give Ruby a Setback (actually, just remove her Edge), so Hadrian discards a card to increase his Damage by 1. Now exceeding the Guy's armour, the Fist deals a wound. Since Guys fall down after their second wound, Ruby's guy is a casualty, and Ruby is defeated.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3228752982225554698?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3228752982225554698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-illustrated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3228752982225554698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3228752982225554698'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-illustrated.html' title='Spectrum Cosmos - The Basics Illustrated'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5034088118736447961</id><published>2011-08-22T05:18:00.000-07:00</published><updated>2011-08-22T05:40:14.313-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos - The Basics Continued</title><content type='html'>&lt;div class="western" style="margin-bottom: 0cm;"&gt;Last time we looked at basic play structure, activating units, declaring and resolving actions and reactions. Below is a more concrete example.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;First, let's make an example unit profile. Again, this is a structure I've condensed from Lawson's dense, longhand descriptions of unit abilities. This is a generic unit that nevertheless includes many of the game's core features.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Unit Name: Guy&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Keywords: Human, Living, Generic&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Speed: 6&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Resolve: 3  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Armour: 0&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Wounds: 2&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;(In the final product, I'd likely include balancing mechanisms, such as point cost and maximum allowance up here)&lt;/div&gt;&lt;table border="1" cellpadding="4" cellspacing="0"&gt;	&lt;colgroup&gt;&lt;col width="38*"&gt;&lt;/col&gt; 	&lt;col width="106*"&gt;&lt;/col&gt; 	&lt;col width="111*"&gt;&lt;/col&gt; 	&lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Sun  			&lt;/div&gt;&lt;div class="western"&gt;(Victory)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Gun – Attack: Range 12, Skill 3.  Damage 1.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Evade – Default: Skill 3.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Moon (Psychology)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Scare – Skill 2. Fear 1.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Rally – Skill 3. Gain one Edge.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Mercury (Maneuver)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Hustle – Simple: Skill 3. Move 6”.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Flee – Skill 3. Retreat 6”.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Venus (Special)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Wild [+CC]&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Dodge – Skill 5.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;tr valign="TOP"&gt; 		&lt;td width="15%"&gt;&lt;div class="western"&gt;Mars (Savagery)&lt;/div&gt;&lt;/td&gt; 		&lt;td width="41%"&gt;&lt;div class="western"&gt;Fist – Attack: Range M, Skill 2. Damage 0.&lt;/div&gt;&lt;/td&gt; 		&lt;td width="44%"&gt;&lt;div class="western"&gt;Return Fire – Attack: Range 12, Skill 2. 			Damage 1.&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Qualities:&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Lawson's five suits determine the rough theme of the unit's actions and reactions. I've added the parenthetical explanation of what the suits seem to mean in the table above. Sun actions are usually the most direct, obvious uses for a unit. Ranged attacks are usually found here, though units without ranged weapons have a variety of other abilities under Sun. Sun reactions are almost always the default defence action. Moon actions and reactions tend to represent issues of morale. Moon abilities give or remove Setbacks (more on those later), and also occasionally include healing powers and the like. Mercury actions and reactions invariably involve movement of some kind. Venus abilities are flavourful abilities unique to the unit. Finally, Mars actions are brutal, direct, often inefficient or self-destructive abilities. Mars abilities are almost always attacks, even on support or utility units.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;So what can Guy up there do?&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Gun is a basic example of a ranged attack. The 'Attack' special keyword has several effects, but it's common enough to get rolled into one keyword. Attacks with a Range other than M (for melee) fail if the target is in melee range (1”). Some reactions and conditions interact with the Attack keyword as well, but we'll keep things simple for now. Most Attacks do damage if successful. Damage that exceeds Armour inflicts a wound. Guy has Armour 0, so if Guy shot another Guy, the target would take a wound. Guy can take two wounds before being removed from the table.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Next up is Scare. Scare has no special keywords, so it can target anything in line of sight. No Range is listed, so it has no maximum. Fear is a common effect that gives the target a Setback token. Each Setback token on a unit gives that unit -1 to all printed Skill ratings. The maximum number of Setbacks a unit can endure is its Resolve rating. If an effect would give Setbacks beyond this maximum, the unit suffers some negative consequences. In the case of a Fear effect, it would run away for a while (to be discussed in a later post).&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Hustle is a Simple action. Simple actions cannot target enemy units. As long as their Skill rating after modifiers is at least 1, the action succeeds. So unless Guy has taken a full load of Setbacks, he can spend his action to scoot around with ease. Even then, any Mercury card could get him moving again.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;As Venus actions tend to be unique, a unit as generic as Guy doesn't get anything cool. He just has the ability to spend Venus cards as wild cards, giving him flexibility. The notation in square brackets is the modifier for any ability that triggers a different ability. [+CC] means 'Add the value of the Command Card played on this action to the Skill of the resulting action'.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Finally, Guy has his Fist – another Attack. This one has range M (for melee), so it can (and can only) target units within 1”. This ability inflicts 0 Damage. Damage that equals a target's Armour doesn't wound, but does inflict a Setback. If the target had maximum Setbacks (equal to the target's Resolve), a further Setback from damage would remove all Setbacks but inflict a wound. Upon the resolution of a damaging ability, one can also discard one (and only one) Command Card to inflict an additional point of Damage. So a Guy punching another Guy could give the target a Setback or discard a card to inflict a Wound instead.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Over on the reaction side, first we have Evade. Most units have Evade (though Skill values are different between units). Evade is a Default reaction, meaning it does not require a Command Card to perform. If a Guy is being targeted and his controller has no cards or chooses not to use any, the acting unit will need at least 3 Skill after modifiers to affect the Guy.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Rally also has Skill 3. In addition to avoiding an offensive action, it provides a benefit. However, it is not Default, so it is not strictly better than Evade. Rally requires a Command Card to use. It grants an Edge, which is the opposite of a Setback. A unit with an Edge gets +1 Skill to all actions and reactions. Setbacks and Edges cancel each other out. Since a unit with too many Edges would be unstoppable, I'm deciding to set a maximum number of Edges on a unit at one.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Flee allows the Guy to get out of danger. Retreating is a special type of movement which I'll cover in detail in a later post. For now, let's just say it lets the Guy move out of the melee range of an enemy, which normally he couldn't do.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Dodge is an amped-up version of Evade, only without Default. If Guy's player is holding a Venus card, he can use it to avoid almost any action.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Finally, Return Fire is a mirror of Gun, albeit with lower Skill. It allows Guy to hurt the opposition, even on an opponent's turn. Some units have many more offensive reactions, making them very dangerous to target.&lt;br /&gt;&lt;br /&gt;Again, this is running long. I promise it's not as confusing as my poor communication skills are making it out to be. Next time, tune in for an example of play, where we get a couple of Guys bashing on each other! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5034088118736447961?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5034088118736447961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-continued.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5034088118736447961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5034088118736447961'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics-continued.html' title='Spectrum Cosmos - The Basics Continued'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6551064400880790568</id><published>2011-08-18T00:24:00.000-07:00</published><updated>2011-08-18T00:24:25.997-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Keelhaul'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>My Life's Work, Explained</title><content type='html'>A few years ago, some friends and I were discussing what our issues were with &lt;i&gt;7th Sea&lt;/i&gt;. Wouldn't it be great, we mused, if it was more like &lt;i&gt;Legend of the Five Rings&lt;/i&gt;, where you could actually gain ranks in your fighting styles before your gaming group was sick of the game and ready to move on to something else? In our imaginations, there was a glorious rewrite, where all the schools had five levels, sorcerers could actually accomplish anything, and Swordsman Schools didn't have abilities that outright sucked. Descending from the clouds of fancy, we realized how enormous and impractical a project this would be.&lt;br /&gt;&lt;br /&gt;A little while later, I started on it anyway.&lt;br /&gt;&lt;br /&gt;I called it the 7th Sea Overhaul, a title which quickly changed to the largely-nonsensical 7th Sea Keelhaul, because, you see, pirates. My loyal readers know well that I take on over-ambitious grand projects and never finish them, and this one is no exception. I've worked on it off and on over the years, at times seized with creative passion, at other times leaving it dormant for months on end.&lt;br /&gt;&lt;br /&gt;I figure on days when I don't have anything else to write about, I'll throw up a school and a bit of commentary on what I was trying to do. It'll be good motivation to acutally edit and revise some of my clunkier additions. &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6551064400880790568?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6551064400880790568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/my-lifes-work-explained.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6551064400880790568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6551064400880790568'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/my-lifes-work-explained.html' title='My Life&apos;s Work, Explained'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-9095095678723409939</id><published>2011-08-17T00:30:00.000-07:00</published><updated>2011-08-17T00:30:44.735-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos - The Basics</title><content type='html'>&lt;title&gt;&lt;/title&gt;&lt;style type="text/css"&gt;	&lt;!--		@page { size: 21.59cm 27.94cm; margin: 2cm }		TD P { margin-bottom: 0cm }		P { margin-bottom: 0.21cm }	--&gt;	&lt;/style&gt; &lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Alright, enough background. Let's get to the game.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Spectrum Cosmos is a diceless miniatures game that uses cards and secrecy as its random element. If I had to compare it to modern games, I'd say it has elements of Warmachine, Infinity, Malifaux, and the board game Fury of Dracula.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Read the details below. &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The skeleton of the game is pretty similar to Warmachine. Each of a player's units can activate once a turn. Once every unit on the side has activated once, the turn ends.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;A player also has a hand of cards drawn from a Command Deck. There is some disagreement in the original text over the composition of the Command Deck and how it is handled. This is an incredibly important aspect of the game, and I should really make a firm decision on the best way to deal with it. The deck is composed of cards valued at 1, 2, or 3 in five suits (wouldn't it be nice if there were only four, so you could easily use a regular deck of cards?), plus a few wild cards. Hand size in the original text was determined seemingly arbitrarily in setup. I propose using hand size as a method of balancing the various commander units (though this raises the question as to what happens if the commander is lost in action – again, material for a future post). In any case, you get a hand of five to nine cards that lasts for both players' turns before you discard and refill.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;During an activation, a unit may move up to its Speed in inches (with some restrictions. I'll get to movement in a later post). After moving, a unit can either immediately resolve an action or play a Command Card to resolve an action at the end of the turn with a bonus.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Actions are printed on a unit's profile. Units will have five actions: one for each suit in the Command Deck. Most actions are contested, and must target an enemy unit. There are no restrictions on targeting. An action can target any enemy unit on the board. Restrictions (like line of sight and range) are checked only when actions are resolved. Actions that do not target enemy units are called Simple Actions.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;I've made this template for writing actions (In the original, every action was written out longhand. I'll type some examples up sometime if we need a laugh):&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0"&gt;	&lt;col width="256*"&gt;&lt;/col&gt; 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td valign="TOP" width="100%"&gt; 			&lt;div class="western"&gt;Action Name – [Special Keywords]: Range X, 			Skill X, [Additional Information]&lt;/div&gt;&lt;/td&gt; 	&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Special keywords change how the action functions. 'Simple' is a special keyword that means the action does not have a target. 'Attack' is a special keyword that has several effects. Special keywords may also include abilities that change or restrict how an action resolves.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;While it isn't your turn, your units aren't entirely useless. When a unit is targeted with an action, it has the opportunity to declare a reaction. Like actions, reactions are printed on a unit's profile, with one per suit in the Command Deck. Unlike actions, units may only perform reactions if their controlling player plays a Command Card on their behalf. Every unit will have at least one reaction with the 'Default' keyword, allowing that reaction to be used as often as necessary.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;When resolving actions, check the action entry from left to right. First, check line of sight (unless special keywords say otherwise). Then, check if special keywords make the action invalid. Next, check if the target is in range. Finally, compare the Skill rating of the action to the Skill rating of the target unit's reaction. If the acting unit's Skill is equal or greater, the action is successful and the reaction fails. If the reacting unit's Skill is greater, the reverse is true. Only the action or the reaction will be successful, but some actions or reactions will have effects on failure.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Gosh, that ran long. I'll run through an example of this, as well as a few examples of what actions can do in my next entry.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-9095095678723409939?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/9095095678723409939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/9095095678723409939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/9095095678723409939'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-basics.html' title='Spectrum Cosmos - The Basics'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-1828875881388866314</id><published>2011-08-11T23:48:00.000-07:00</published><updated>2011-08-11T23:55:19.279-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Found Plot Seeds'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><title type='text'>Found Plot Seeds: Around the Internet Edition</title><content type='html'>&lt;a href="http://www.bbc.co.uk/news/world-us-canada-14497641"&gt;Just this.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Actually, just the headline. Reading the article spoils the &lt;i&gt;magic&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-1828875881388866314?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/1828875881388866314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/found-plot-seeds-around-internet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1828875881388866314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1828875881388866314'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/found-plot-seeds-around-internet.html' title='Found Plot Seeds: Around the Internet Edition'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8374291045936909900</id><published>2011-08-11T23:44:00.000-07:00</published><updated>2011-08-11T23:44:45.416-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Found Plot Seeds'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='The Quinine Chronicles'/><title type='text'>Found Plot Seeds - Cheetah Gate</title><content type='html'>"Due to unforseen circumcstances, Cheetah Gate has been closed permanently. Please enter and exit only through the main gate. We apologize for the inconvenience."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8374291045936909900?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8374291045936909900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/found-plot-seeds-cheetah-gate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8374291045936909900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8374291045936909900'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/found-plot-seeds-cheetah-gate.html' title='Found Plot Seeds - Cheetah Gate'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-37755495702675312</id><published>2011-08-09T03:27:00.000-07:00</published><updated>2011-08-17T00:36:15.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Spectrum Cosmos - An Explanation</title><content type='html'>A while back, I decided that I wanted to develop a ruleset for a miniatures skirmish game. As it turns out, I didn't have to.&lt;br /&gt;&lt;br /&gt;During my layover in London, I found an old stash of MIRACLES OF TOMORROW MAGAZINE for sale in a street market. I picked it up on a whim, and, well, you can see from my last few posts what I discovered.&amp;nbsp; I'd been reading them (carefully!) off and on for the past week when I  stumbled across &lt;a href="http://bonusghost.blogspot.com/2011/08/publishers-note-from-miracles-of.html"&gt;this  note from publisher Max Osterhagen&lt;/a&gt;. I dug through my collection to find the previous issue he referenced, &lt;a href="http://bonusghost.blogspot.com/2011/08/authors-note-from-miracles-of-tomorrow.html"&gt;which included this introduction by author James  Nathaniel Lawson&lt;/a&gt;, who apparently invented a miniatures wargame back in 1933. Such a find prompted me to do some research.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;MIRACLES OF TOMORROW was a pulp science fiction magazine of little distinction published quarterly from 1927 to 1934 and monthly from November 1934 to August 1936. MIRACLES OF TOMORROW is only really noteworthy for its editorials by bombastic publisher Max Osterhagen interspersed with its stories. Osterhagen was quite the showman, and at least publicly he claimed that the stories in his magazine were accurate foretellings of a future just around the corner. Otherwise, the book was a fairly unremarkable sci-fi pulp. Aside from Lawson, its contributors included Edward Bauer, Leslie Bell, D.L. Jones, and a rotating cast of freelancers. Most stories were third-rate, derivative space adventures, with plots, images, and characters often freely plagiarized from more popular science fiction stories. Cover art was painted by Max Osterhagen's nephew Carl, who likewise drew more than just inspiration from other, more successful pulps.&lt;br /&gt;&lt;br /&gt;In the July 1933 issue, Osterhagen published Lawson's suggested rules for a tabletop simulation of the climactic battle of Lawson's &lt;i&gt;Strangle-Men of the Black Beyond&lt;/i&gt;. (A slight aside: I believe Osterhagen only included the game to fill space in the back pages of his magazine. I suspect his long-winded editorial columns became commonplace for the same reason. Osterhagen didn't pay his writers well, even by industry standards of the time.) It is impossible to determine if Osterhagen was telling the truth when he described "dozens of our readers from across the country" writing to show their support of the game, but he must have received some assurance, given how wholeheartedly he leaped into printing more and more scenarios for play. The October 1933 issue included five more scenarios featuring the magazine's most popular characters. By mid-1934, about half of each issue of MIRACLES OF TOMORROW was dedicated to content for the nascent miniatures game Spectrum Cosmos. (The name refers to a common idea running throughout Lawson's stories, where the light given off by the different planets in the night sky would have different fantastic qualities.)&lt;br /&gt;&lt;br /&gt;MIRACLES folded in 1936 as readership remained low and Max Osterhagen  made increasingly rash financial decisions, culminating in the purchase of several disused machine shops. From some blatantly self-promoting articles in his later issues, it is clear that Osterhagen was hoping to manufacture a line of toy soldiers intended for use with Spectrum Cosmos. The middle of the Great Depression was probably not the best time to sink one's entire finances into such an endeavour. Riddled by debt, Osterhagen sold his modest publishing company to Street &amp;amp; Smith, who promptly cancelled MIRACLES and cut loose its writers. James Lawson wrote a few more freelance stories for other pulp magazines, the last of which I've found was dated 1939. I haven't been able to determine what happened to him after that. Spectrum Cosmos never developed the fanbase that Osterhagen imagined, and seems not to have survived the collapse of MIRACLES. I intend to edit and digitize the old Spectrum Cosmos articles from my MIRACLES collection. My run is not complete, so if anyone has a lead on any other back issues with Spectrum Cosmos content, please let me know in the comments.&lt;br /&gt;&lt;br /&gt;By modern standards, Spectrum Cosmos is a remarkably unfinished game. The rules are written in straight prose, which means it is difficult to get a sense of a piece's abilities at a glance. Unit writeups and rules of play seem fairly arbitrary, often with glaringly-important omissions or clear examples of abilities designed without a full grasp of the foundational mechanics. I plan to edit the game for coherence, balance, and playability, bringing Spectrum Cosmos up to the highest standards of modern minis games. I will post all my work on this very blog in the weeks ahead. This is a monumental job for just one person. I encourage those of you that are interested to playtest my interpretation of Spectrum Cosmos and send me your thoughts.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-37755495702675312?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/37755495702675312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-explanation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/37755495702675312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/37755495702675312'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/spectrum-cosmos-explanation.html' title='Spectrum Cosmos - An Explanation'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3479650159283509912</id><published>2011-08-08T10:06:00.000-07:00</published><updated>2011-08-17T00:37:50.540-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Author's Note from MIRACLES OF TOMORROW MAGAZINE Vol 7, No 3, July, 1933</title><content type='html'>&lt;title&gt;&lt;/title&gt;&lt;style type="text/css"&gt;	&lt;!--		@page { size: 21.59cm 27.94cm; margin: 2cm }		P { margin-bottom: 0.21cm }	--&gt;	&lt;/style&gt; &lt;br /&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Dearest Readers,&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;By now you have finished reading my little fable. As I wrote it, Sergeant Bronzewood and her brave frontiersmen managed to fight off the Faceless Men from beyond Jupiter, saving the lives of the colonists of Star-Fort Alpha. But what if the battle had transpired differently?&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Indulge me a moment whilst I leave that question a-dangling and recount a memory of my youth.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;When I was a boy, my brother and I inherited a set of tin-cast soldier figurines from a beloved uncle. We would while away the afternoons enacting in miniature the campaigns of Julius Caesar, Washington's battles against the Redcoats, and the neighborhood elders' memories of the War Between the States.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;When we were uncertain over a battle's outcome – due undoubtedly to a lack of attention paid to our lessons or our forebears – we would argue, as brothers do, quite forcefully. I recall having a prized model infantryman lost forever in some tall grass during one of our more vehement disagreements.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Soon after, we collaborated on a method for resolving such disputes peacefully. We wrote down a set of rules to govern which regiments were capable of which maneuvers and which soldiers were capable of defeating which others. Before long, we realized we could not only enact the battles of history with these rules, but battles that existed only in our imaginations.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Writing of the battles of the imagination returns me to Sergeant Bronzewood.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;In the pages ahead, I present my brother's and my war-game rules, adapted to simulate not a battle of history, but a battle of an imaginary future. Perhaps, had Sergeant Bronzewood acted less courageously, the colony might have been overrun. Perhaps if the terrible Faceless Men of the Black Beyond had been more ruthless and cunning, no amount of heroism on the part of the Star-Fort's defenders would have won the day. And perhaps Dame Fortune played a hand in the battle's outcome as well. You, good reader, can determine the outcome of these hypotheticals yourself.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;To re&lt;span style="font-family: Times New Roman,serif;"&gt;ë&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;nact the Battle for Star-Fort Alpha, a clever youth like yourself will need a few pieces of materiel besides the rules below:&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;- A colleague and friend as clever as yourself, to enact the role of the Faceless Men's unseen commander&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;- A collection of small soldiers for each player (If you are not fortunate enough to own a set of toy soldiers, you can substitute chessmen or even simple tokens marked with the soldier they are to represent. Remember, this is a game of the &lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;i&gt;imagination.&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-style: normal;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;- An instrument of measure (A flexible measuring-tape such as used at a tailor shop is best, but one can use a wooden ruler or even a piece of knotted string.)&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;- A board approximately three feet by three feet, arranged with obstacles in such a way as to invoke Star-Fort Alpha's steel-and-electric perimeter. (Walls, barricades, and buildings can be fashioned from fragments of wood, card or metal. I encourage you to be imaginative and fair with your placement of structures. One suggestion using old soap-boxes is detailed in “Set-Up” below.)&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;- A pack of cards, divided evenly between you and your opponent. (Ideally, find a disused pack with which you may mark up the faces of the cards. Seek permission first, otherwise you'll face a stern punishment next time your family plays at rummy!)&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;I wish you many happy hours of play with good fortune and good sportsmanship.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;James Nathaniel Lawson&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;NEW YORK CITY 1933&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3479650159283509912?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3479650159283509912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/authors-note-from-miracles-of-tomorrow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3479650159283509912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3479650159283509912'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/authors-note-from-miracles-of-tomorrow.html' title='Author&apos;s Note from MIRACLES OF TOMORROW MAGAZINE Vol 7, No 3, July, 1933'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8031017225022376476</id><published>2011-08-08T05:43:00.000-07:00</published><updated>2011-08-17T00:38:33.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Spectrum Cosmos'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Publisher's Note from MIRACLES OF TOMORROW MAGAZINE Vol 7, No 4, October, 1933</title><content type='html'>&lt;title&gt;&lt;/title&gt;&lt;style type="text/css"&gt;	&lt;!--		@page { size: 21.59cm 27.94cm; margin: 2cm }		P { margin-bottom: 0.21cm }	--&gt;	&lt;/style&gt; &lt;br /&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;To All Loyal Future-Minded Readers of MIRACLES OF TOMORROW MAGAZINE:&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;ADAPT OR PERISH! Those are the words to live by in this, our modern age. Every day, new MIRACLES OF SCIENCE burst out of our nation's workshops and laboratories.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;In our lifetimes, wireless telegraphy has begun to transmit news around the world at the speed of lightning, man has unlocked the secrets of flight, and with electrical lights we can reclaim our world from that savage conqueror Night. In earlier centuries, but one of these discoveries would define an era. But today, SCIENCE CONTINUES ITS FORWARD MARCH.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;The only question that remains: WILL YOU JOIN THE FUTURE, OR BE LEFT BEHIND?&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;As readers of MIRACLES OF TOMORROW MAGAZINE, you are already at the forefront of the coming technical revolution. It is your privilege and your duty to learn what you can of the coming New Golden Age of Progress and to be prepared for its challenges. Each day in this time of marvels, obsolete ideas are thrown aside in the face of NEW, SCIENTIFIC ways of living.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Should not the games we play be similarly cast aside in favor of NEW, SCIENTIFIC amusements? In the future, when electrical automata have replaced manual labor, children and adults alike will have THREE TIMES the available time for leisure and play. Should we waste those hours on the pitiful, outmoded games of yester-age?&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;No.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Our future society will surpass the meager thinking required for the games of today. Checkers? Simplistic. Cards? A gateway to degeneracy and destitution. Marbles and jacks? Mindless.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;What of chess? Chess – the game of the great conquering generals of old. Surely chess cannot be supplanted as an unparalleled contest of wits and courage?&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;I announce that, as of the publication of this issue of MIRACLES OF TOMORROW MAGAZINE, CHESS IS OBSOLETE. It may teach fine tactics for wars gone by, but for the battlefields to come – battlefields BEYOND THE EARTH OUR HOME – its lessons are useless. The castles of tomorrow are rocket-ships. The knights will ride vicious, six-legged lizard-horses that hunger for the taste of human blood. Even the lowly pawn will be armed with terrible electric weaponry capable of rendering a man to dust in seconds! Clearly, the future demands a better class of war-game.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Last issue saw this magazine's most celebrated and visionary writer, J.N. Lawson, write a simulation-game allowing YOU THE READER to take command of the forces of the future's Gettysburg: Sgt. Bronzewood's heroic stand against the Strangle-Men of the Black Beyond.  Dozens of our readers from across the country have written to our offices, recounting the enjoyment and intellectual thrill derived from playing Mr. Lawson's imaginative and accurate portrayal of space-warfare of the decade to come.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;With this issue, you can re-visit the future's other great battles, like Julius Clay's rout of the savage Goliaths of the Martian cliffs, famed adventurer Ruby Rocket's daring raid on the nightmare castle of the wicked Science-Countess Nazarova, or “Wildcat” Bill Bristol's heroic defense of Man's first colony on Mercury from the terrifying assault of Urzile the Beast-Master and his legion of Mercurian Tunnel Spiders – all stories accurately foretold in the pages of MIRACLES OF TOMORROW MAGAZINE.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;With every issue of MIRACLES OF TOMORROW MAGAZINE, we will present you with new playing-pieces, new boards, new future-historic battlefields. Much like scientific advancement, the war-game of the future never stands still. Within two years, EVERY AMERICAN will be playing our new game. Soon after that, it will reach THE ENTIRE WORLD AND BEYOND. Will you lead this revolution or be left dazed in its wake?  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;You have two choices: ADAPT OR PERISH.  &lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Those that adapt invariably play SPECTRUM COSMOS.&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;Max Osterhagen&lt;/div&gt;&lt;div class="western" lang="en-US" style="margin-bottom: 0cm;"&gt;September 1933&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8031017225022376476?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8031017225022376476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/publishers-note-from-miracles-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8031017225022376476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8031017225022376476'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/publishers-note-from-miracles-of.html' title='Publisher&apos;s Note from MIRACLES OF TOMORROW MAGAZINE Vol 7, No 4, October, 1933'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5833959150262262885</id><published>2011-08-07T22:55:00.000-07:00</published><updated>2011-08-07T23:32:00.119-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>e-Webbing my iPresence</title><content type='html'>I downloaded a Twitter for my Internet! You all can e-follow my "Twitts" with your respective Internets at "@BonusGhost" or "@" that browser-button over on the right lane of the electronic megahighway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5833959150262262885?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5833959150262262885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/e-webbing-my-ipresence.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5833959150262262885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5833959150262262885'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/e-webbing-my-ipresence.html' title='e-Webbing my iPresence'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-1987209673721046632</id><published>2011-08-04T23:18:00.000-07:00</published><updated>2011-08-05T05:49:49.624-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Quinine Chronicles'/><title type='text'>People Who Nap at the Airport: A Field-Spotter's Guide</title><content type='html'>&lt;span style="font-weight: bold;"&gt;The Hapless &lt;/span&gt;-&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;Posture: sitting. Luggage: wherever possible. Greatest Inconvenience: armrests&lt;span style="font-weight: bold;"&gt;. &lt;/span&gt;Natural Enemy: the Lucky Bastard. Sleep Chances: low (ideal circumstances) to none (whenever head is allowed to move). Variations: the Fetal, the Diagonal, the Neck-Injured.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Blithe Spirit &lt;/span&gt;- Posture: supine. Luggage: as pillow. Greatest Inconvenience: foot traffic with poor peripheral vision. Natural enemy: the Significant Other. Sleep Chances: moderate. Variations: the Penitent Monk, the Piece of Plywood, the Guy Who Packed a Sleeping Bag.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Contortionist &lt;/span&gt;- Posture: non-Euclidean. Luggage: engulfed. Greatest Inconvenience: bones. Natural Enemy: the Architect. Sleep Chances: slight. Variations: the Wedge, the Security-Conscious, the Under-Dweller.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Architect &lt;/span&gt;- Posture: envy-inducingly comfortable. Luggage: lovingly crafted into a makeshift bed or easy chair. Greatest Inconvenience: lack of proper buttressing. Natural Enemy: the Blithe Spirit. Sleep Chances: proportional to Lego sets owned. Variations: the Scavenger, the Dragon's Hoard.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Altruist &lt;/span&gt;- Posture: any. This is more correctly classified as a variation on any other category, only with sleep chances reduced one or more steps, based on relationship with Significant Other. Variations: the Adorable, the Egalitarian, the Creepy, the Nauseating, the Resentful.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Significant Other &lt;/span&gt;- Posture: on the Altruist. Luggage: disregarded. Greatest Inconvenience: relationship drama. Natural Enemy: the Altruist. Sleep Chances: decent. Variations: the Platonic (hypothesized), the Accidental Cuddler.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Lucky Bastard&lt;/span&gt; - Posture: on the one damn set of goddamn benches that doesn't have goddamn armrests. Luggage: as the most hateful of pillows. Greatest Inconvenience: jealousy. Natural Enemy: right-thinking people everywhere. Sleep Chances: probably worse then they look, but that does nothing to dim my hatred. Variations: the Boy Scout, the Tarred and Feathered.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-1987209673721046632?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/1987209673721046632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/people-who-nap-at-airport-field.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1987209673721046632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1987209673721046632'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/people-who-nap-at-airport-field.html' title='People Who Nap at the Airport: A Field-Spotter&apos;s Guide'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6745272426714249394</id><published>2011-08-04T02:37:00.000-07:00</published><updated>2011-08-04T02:38:07.694-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Cough Cough Wheeze</title><content type='html'>After their well-publicized falling-out culminating in a small fire in a  Memphis hotel, the members of Bonus Ghost (and their respective  lawyers) have set aside their differences and are returning to the stage  for a 37-stop blowout reunion tour!&lt;br /&gt;&lt;br /&gt;Due to the mysterious forces  that bind my blogging output to their musical and financial success, I  will be resuming this blog.&lt;br /&gt;&lt;br /&gt;The Hollow Tooth Diaries are  long-since over (though I may do a few HTD Retrospectives), but I'm  pleased to announce the fresh new travelblog stylings of the Quinine  Chronicles (being a recount of interesting and noteworthy occurances  during my visit to Kenya)&lt;br /&gt;&lt;br /&gt;I'll be diving back into running my  mouth off about tabletop games and sharing my amateur game design  attempts. My biggest current project is a miniatures skirmish game  tentatively called Spectrum Cosmos. I'll be posting its very  work-in-progress mechanics as well as its fluffier side. When I've got  nothing else to write about, I'll throw up some bits and pieces of my  comprehensive overhaul of AEG's defunct &lt;span style="font-style: italic;"&gt;7th Sea&lt;/span&gt; or some other project otherwise decaying on my  hard drive.&lt;br /&gt;&lt;br /&gt;In essence, welcome to the BGH Volume II.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6745272426714249394?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6745272426714249394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2011/08/cough-cough-wheeze.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6745272426714249394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6745272426714249394'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2011/08/cough-cough-wheeze.html' title='Cough Cough Wheeze'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-2166230792382822863</id><published>2010-10-05T08:59:00.000-07:00</published><updated>2010-10-05T09:54:07.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Five Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Crosstoberfest'/><title type='text'>Crosstoberfest - HTD/5 Interesting - Liepaja!</title><content type='html'>1) Basically the coolest place in Latvia.&lt;br /&gt;&lt;br /&gt;2) One district, Karosta, is the site of a ruined Tsarist naval fortress falling into the sea, the most haunted building in Latvia (a prison), and a gargantuan Orthodox cathedral entirely ringed in ugly, decaying Soviet apartments. It's basically the coolest place &lt;span style="font-style: italic;"&gt;in &lt;/span&gt;the coolest place in Latvia.&lt;br /&gt;&lt;br /&gt;3) I walked barefoot over a couple of kilometers of broken concrete. Twice. While incredibly painful and &lt;span style="font-style: italic;"&gt;incredibly &lt;/span&gt;stupid, it did provide an incredibly mystifying Facebook status update.&lt;br /&gt;&lt;br /&gt;4) The beach at Karosta is fantastic. The fortress isn't falling into the sea. It has fallen into the sea. All that's left is a jumble of broken concrete across the beach. Exploring the main site of the fortress, you can see identifiable bits of stairs and parts of building among the rubble like the remains of a giant's Lego house after the giant's mom tripped over it and bits went all over the giant family's living room and she didn't care even though the giant spent, like, all day working on that house and he was going to show it to his best giant friend when he came over on Thursday after giant school.&lt;br /&gt;&lt;br /&gt;5) Liepaja is the rock and roll capital of Latvia. The 'official' rock cafe wasn't really happenin', so we spent the evening listening to a sloppy-yet-energetic Latvian ska band at the&lt;span style="font-style: italic;"&gt; &lt;span style="font-style: italic;"&gt;'&lt;/span&gt;&lt;/span&gt;other' nightspot. Yeah, not a &lt;span style="font-style: italic;"&gt;big &lt;/span&gt;town.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-2166230792382822863?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/2166230792382822863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/10/crosstoberfest-htd5-interesting-liepaja.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2166230792382822863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2166230792382822863'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/10/crosstoberfest-htd5-interesting-liepaja.html' title='Crosstoberfest - HTD/5 Interesting - Liepaja!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8636684826400145716</id><published>2010-10-05T08:48:00.000-07:00</published><updated>2010-10-05T08:58:38.884-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Five Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Crosstoberfest'/><title type='text'>Crosstoberfest - HTD/5 Interesting - Vilnius!</title><content type='html'>1) Hope you like churches.&lt;br /&gt;&lt;br /&gt;2) The Soviets turned this giant Orthodox cathedral into their Museum of Atheism. There's being a repressive, intolerant, genocidal occupying foreign power, and then there's being a &lt;span style="font-style: italic;"&gt;dick&lt;/span&gt; about it.&lt;br /&gt;&lt;br /&gt;3) More places should be able to pull off having something called the Gates of Dawn with a straight face.&lt;br /&gt;&lt;br /&gt;4) Of the places I visited, I was most excited about eating lunch at a cafe called the Graf Zeppelin, surprising exactly no one. &lt;br /&gt;&lt;br /&gt;5) The Lithuanians put their Museum of Occupation in the former KGB building in Vilnius. There's throwing off the shackles of a repressive, intolerant, genocidal occupying foreign power, and then there's being &lt;span style="font-style: italic;"&gt;respectful&lt;/span&gt; about it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8636684826400145716?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8636684826400145716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/10/crosstoberfest-htd5-interesting-vilnius.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8636684826400145716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8636684826400145716'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/10/crosstoberfest-htd5-interesting-vilnius.html' title='Crosstoberfest - HTD/5 Interesting - Vilnius!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8354353788018222868</id><published>2010-10-04T14:04:00.000-07:00</published><updated>2010-10-04T14:11:43.224-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><category scheme='http://www.blogger.com/atom/ns#' term='Crosstoberfest'/><title type='text'>Introducing Crosstoberfest</title><content type='html'>October! The month of change! Closely following September, the month of never updating your blog.&lt;br /&gt;&lt;br /&gt;In less than a month, the Hollow Tooth Diaries will necessarily come to a close, barring a backblog (like there is now, and boy is it hefty). For this last month of them, I'll be trying to unify its unique brand of overwritten, self-indulgent travel writing with the other regular features of this site - you know, the overwritten self-indulgent RPG writing.&lt;br /&gt;&lt;br /&gt;But, as I mentioned, I am pretty behind. So to start with, I'll merge HTD and 5 Interesting, in order to clear some of that. Watch this space!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8354353788018222868?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8354353788018222868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/10/introducing-crosstoberfest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8354353788018222868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8354353788018222868'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/10/introducing-crosstoberfest.html' title='Introducing Crosstoberfest'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4206812945033574918</id><published>2010-08-31T21:25:00.001-07:00</published><updated>2010-08-31T21:27:47.976-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Departure 3: The Frenchening</title><content type='html'>Proving that I will spend lavish amounts of effort and money to stay on someone's couch for free, I am departing for points west today. Expect no updates for the next week. "But how is that in any way dissimilar to last week," I hear you ask, to which I magnanimously reply "shut up."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4206812945033574918?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4206812945033574918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/departure-3-frenchening.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4206812945033574918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4206812945033574918'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/departure-3-frenchening.html' title='Departure 3: The Frenchening'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7246783326439552292</id><published>2010-08-23T21:29:00.000-07:00</published><updated>2010-08-23T21:57:56.326-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Welcome New Friends, Hopefully</title><content type='html'>I sent an unsolicited e-mail to bona fide internet celebrity &lt;a href="http://www.the-isb.com"&gt;Chris Sims&lt;/a&gt; re: the &lt;a href="http://bonusghost.blogspot.com/2010/08/sad-superheroes-of-riga.html"&gt;Saddest Heroes of Them All&lt;/a&gt;, who was impressed enough to throw them up on his legitimate comics journalism webiste, &lt;a href="http://www.comicsalliance.com"&gt;ComicsAlliance&lt;/a&gt; with a link back here.&lt;br /&gt;&lt;br /&gt;So, for any potential new readers, welcome! There's probably nothing for you here.&lt;br /&gt;&lt;br /&gt;This blog is about half overwritten, melodramatic travelblog and half overwritten, melodramatic analysis and development of tabletop RPGs. Not a lot of comics content here. I guess I played some &lt;a href="http://www.herogames.com/home.htm;jsessionid=aFkRC02qWwNg"&gt;Champions&lt;/a&gt;. I could write about some Champions. And I've been turning over a system solution for that thing villains do where they put innocents in danger to get away, which I have loosely titled "Peril", but no concrete ideas yet.&lt;br /&gt;&lt;br /&gt;But hey, I know full well how nerdy spheres of influence can overlap, so maybe some of you are into this scene. If so, welcome! Here are some posts to get you started:&lt;br /&gt;&lt;a href="http://bonusghost.blogspot.com/2010/05/welcome-friends.html"&gt;&lt;br /&gt;My first post&lt;/a&gt; outlines what I wanted to do with this thing when I started it back in May. You may notice that I've begun new columns. You may notice that I haven't done some of these at all. In fact, expect a post on &lt;span style="font-style: italic;"&gt;why&lt;/span&gt; I haven't done Sourcebook Corner fairly soon. (I haven't done The Politics of Make-Believe because it's boring).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bonusghost.blogspot.com/2010/05/baroque-and-roll.html"&gt;Baroque and Roll&lt;/a&gt; was fun, though it lacks a unifying conclusion.&lt;br /&gt;&lt;br /&gt;You'll want to catch up on the latest exploits of &lt;a href="http://bonusghost.blogspot.com/2010/07/old-witch-of-riga.html"&gt;The Old Witch of Riga&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Hey! Comics content! Inserted clumsily into &lt;a href="http://bonusghost.blogspot.com/2010/07/things-get-worse-wednesdays-tgw-versus.html"&gt;one of my worst-written posts&lt;/a&gt;! I plan on revisiting the idea at some point.&lt;br /&gt;&lt;br /&gt;Share and enjoy! And, theoretical new reader (and old readers too, I guess), if there's something you want me to write about, leave a comment, and I'd be (probably) happy to oblige.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7246783326439552292?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7246783326439552292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/welcome-new-friends-hopefully.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7246783326439552292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7246783326439552292'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/welcome-new-friends-hopefully.html' title='Welcome New Friends, Hopefully'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-1371496276580717093</id><published>2010-08-21T01:05:00.000-07:00</published><updated>2010-08-21T02:27:06.048-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Escape From Zachodni Station</title><content type='html'>(&lt;a href="http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga.html"&gt;Last time&lt;/a&gt;. &lt;a href="http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga-warsaw.html"&gt;The Time Before&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;ZACHODNI HOSTEL&lt;br /&gt;You are awake. A shrill sine wave is drilling into your ears, but it doesn't bother you so much if you stop paying attention to it. There are some SHIFTLESS BACKPACKERS here. There is a SECURITY GUARD here. He guards the exit to the east. He is shouting in POLISH. Exits are north, south, east.&lt;br /&gt;&lt;br /&gt;==&gt;inventory&lt;br /&gt;You were not robbed during the night. You have:&lt;br /&gt;-BAGS (2)&lt;br /&gt;-stupid useless deadweight OVERCOAT (currently equipped to inventory slot: blanket)&lt;br /&gt;-GLASSES (currently equipped to inventory slot: face, slightly bent from sleeping on them)&lt;br /&gt;-HAT (currently equipped to inventory slot: face)&lt;br /&gt;-WALLET (currently equipped to inventory slot: pockets)&lt;br /&gt;-PASSPORT (currently equipped to inventory slot: pockets)&lt;br /&gt;&lt;br /&gt;==&gt;inventory, emotional&lt;br /&gt;You are HELLA TIRED. The station is opening, leaving you GUARDEDLY OPTIMISTIC. Deep inside, you are still SOMEWHAT CONCERNED THAT YOU'LL NEVER SEE YOUR FRIENDS AGAIN, though you also have GRIM DETERMINATION.&lt;br /&gt;&lt;br /&gt;The SECURITY GUARD is becoming most insistent.&lt;br /&gt;==&gt;n&lt;br /&gt;&lt;br /&gt;You go NORTH.&lt;br /&gt;&lt;br /&gt;ZACHODNI STATION&lt;br /&gt;You are in the area of the station that was open last night. Through the east is a BAR promising INTERNET for only 5 ZLOTY. The exit west has been unbarred since last night. An exit south leads to ZACHODNI HOSTEL.&lt;br /&gt;==&gt;w&lt;br /&gt;&lt;br /&gt;You go WEST.&lt;br /&gt;&lt;br /&gt;ZACHODNI STATION&lt;br /&gt;You are in the waiting area of the station. There are CHAIRS here. There is a SHIFTLESS BACKPACKER here, asleep on a CHAIR. There is a KIOSK here. There are PAYPHONES here. Exits are west and east.&lt;br /&gt;==&gt; examine kiosk&lt;br /&gt;&lt;br /&gt;This KIOSK is about 5 feet from where you were last night, goddamn it. It contains INTERNET. Its SCREENS are-&lt;br /&gt;==&gt; use kiosk use kiosk use kiosk!!!&lt;br /&gt;&lt;br /&gt;I'm sorry, I don't understand. And you didn't let me finish. Its SCREE-&lt;br /&gt;==&gt; use kiosk&lt;br /&gt;&lt;br /&gt;The KIOSK does not function. Its SCREENS are blue. They display ERROR MESSAGES.&lt;br /&gt;==&gt; turn off kiosk, turn on kiosk&lt;br /&gt;&lt;br /&gt;The KIOSK has no visible power controls, which I would have told you if you'd have let me finish earlier.&lt;br /&gt;==&gt; sorry&lt;br /&gt;&lt;br /&gt;It's okay, you're under a lot of stress.&lt;br /&gt;==&gt;unplug kiosk&lt;br /&gt;&lt;br /&gt;Nuh-uh.&lt;br /&gt;==&gt;examine PAYPHONES&lt;br /&gt;&lt;br /&gt;There sure are a lot of 'em. They feature detailed SIGNS explaining COUNTRY DIALING CODES.&lt;br /&gt;==&gt; call Friend Marco&lt;br /&gt;&lt;br /&gt;And how will you be paying today, sir?&lt;br /&gt;==&gt;use credit card&lt;br /&gt;&lt;br /&gt;Use what?&lt;br /&gt;==&gt; you're going to make me do this, aren't you?&lt;br /&gt;==&gt;open wallet&lt;br /&gt;&lt;br /&gt;Your WALLET contains 50 LATS, 20 EUROS, and 0 ZLOTY. It contains several identity and payment CARDS.&lt;br /&gt;==&gt;take credit card&lt;br /&gt;&lt;br /&gt;Taken.&lt;br /&gt;==&gt;use credit card&lt;span style="font-weight: bold;"&gt;&lt;/span&gt; with payphone&lt;br /&gt;&lt;br /&gt;Nuh-uh&lt;br /&gt;==&gt;what!?&lt;br /&gt;&lt;br /&gt;I'm sorry. I don't understand. You may enter "==&gt; help" at any time to view the TUTORIAL and list of available commands.&lt;br /&gt;==&gt;no seriously, what the hell?&lt;br /&gt;&lt;br /&gt;I'm sorry. I don't -&lt;br /&gt;==&gt;fine, fine.&lt;br /&gt;==&gt;use credit card with different payphone&lt;br /&gt;&lt;br /&gt;Nuh-uh.&lt;br /&gt;==&gt;use credit card with every goddamn payphone&lt;br /&gt;&lt;br /&gt;Nope.&lt;br /&gt;==&gt;use debit card with payphone&lt;br /&gt;&lt;br /&gt;You mean the debit card that doesn't work anywhere on this continent?&lt;br /&gt;==&gt;yeah&lt;br /&gt;&lt;br /&gt;No way.&lt;br /&gt;==&gt;you don't want my money, you stupid machines?&lt;br /&gt;&lt;br /&gt;Guess not.&lt;br /&gt;==&gt;w&lt;br /&gt;&lt;br /&gt;You go WEST.&lt;br /&gt;&lt;br /&gt;ZACHODNI STATION&lt;br /&gt;&lt;br /&gt;During that business with the PAYPHONES, this place has opened up some. A few CONVENIENCE STORES have begun operating. There is a TELECOMMUNICATIONS COMPANY OUTLET here. You can see BUSSES departing and arriving through the exit north. You can see a PARKING LOT through an exit south. You can see A BUNCH OF STUPID PAYPHONES THAT DON'T WORK through an exit east.&lt;br /&gt;==&gt;examine outlet&lt;br /&gt;&lt;br /&gt;The TELECOMMUNICATIONS COMPANY OUTLET is a tiny, cluttered booth lined with ADVERTISING for CHEAP CONSUMER ELECTRONICS and DATA ACCESS. It is CLOSED.&lt;br /&gt;==&gt;wait&lt;br /&gt;&lt;br /&gt;Still closed. Everything else is open though.&lt;br /&gt;&lt;br /&gt;==&gt;s&lt;br /&gt;&lt;br /&gt;You go SOUTH&lt;br /&gt;&lt;br /&gt;OUTSIDE ZACHODNI STATION&lt;br /&gt;&lt;br /&gt;You are now outside. There is a PARKING LOT here. There are many TRAVELLERS here, though some may be SHIFTLESS BACKPACKERS. South, you can see a 24-HOUR VIETNAMESE RESTAURANT. West, you can see a FREEWAY. East, you can see the entrance to ZACHODNI HOSTEL. There is a FAST-FOOD SHACK here. There is an ATM here.&lt;br /&gt;==&gt; use atm&lt;br /&gt;&lt;br /&gt;You use your DEBIT CARD with the ATM. You receive 50 ZLOTY, which go into your WALLET.&lt;br /&gt;==&gt;n&lt;br /&gt;&lt;br /&gt;You go NORTH.&lt;br /&gt;&lt;br /&gt;ZACHODNI STATION&lt;br /&gt;==&gt;examine convenience store&lt;br /&gt;&lt;br /&gt;A small booth staffed by a short, toadlike old lady. It seems to sell DELICIOUS PASTRIES and PHONE CARDS.&lt;br /&gt;==&gt;buy phone card&lt;br /&gt;&lt;br /&gt;You can't! You are too scared of looking like a stupid tourist!&lt;br /&gt;==&gt;no I'm not&lt;br /&gt;&lt;br /&gt;Are too.&lt;br /&gt;==&gt;learn how to say phone card from sign&lt;br /&gt;&lt;br /&gt;Done.&lt;br /&gt;==&gt;buy phone card.&lt;br /&gt;&lt;br /&gt;How big a phone card? And what kind?&lt;br /&gt;==&gt;uhhh...&lt;br /&gt;&lt;br /&gt;...Yes?&lt;br /&gt;==&gt;hold up five fingers&lt;br /&gt;&lt;br /&gt;Perfect. You lose 5 ZLOTY. You gain one PHONE CARD.&lt;br /&gt;==&gt;use phone card with payphone&lt;br /&gt;&lt;br /&gt;That doesn't work.&lt;br /&gt;==&gt;examine phone card&lt;br /&gt;&lt;br /&gt;Looks like you got the wrong kind of phone card! This is credit for a cell phone!&lt;br /&gt;==&gt;yeah, I kinda thought so&lt;br /&gt;==&gt;formulate cunning plan&lt;br /&gt;&lt;br /&gt;You gain one CUNNING PLAN.&lt;br /&gt;==&gt;examine plan&lt;br /&gt;&lt;br /&gt;Well, it turns out that back home in CANADA, it's only 9pm. Folks might still be awake there. And something tugs at your memory. You've seen reference to CANADA another time today...&lt;br /&gt;==&gt;examine country dialing codes&lt;br /&gt;&lt;br /&gt;Wow, every country in Europe gets its own! But you can only collect call Canada and the US, for whatever reason.&lt;br /&gt;==&gt;collect call mom!&lt;br /&gt;&lt;br /&gt;Seriously? This is your plan?&lt;br /&gt;==&gt;damn straight&lt;br /&gt;&lt;br /&gt;Okay. After some menacing clicking noises, your MOM answers the phone.&lt;br /&gt;==&gt;ask mom for phone number&lt;br /&gt;&lt;br /&gt;How the heck would she know it?&lt;br /&gt;==&gt;give mom facebook login info&lt;br /&gt;&lt;br /&gt;Success! Your MOM gives you FRIEND KRZYSZTOF'S PHONE NUMBER.&lt;br /&gt;==&gt;chat with mom&lt;br /&gt;&lt;br /&gt;That's really expensive.&lt;br /&gt;==&gt;chat with mom&lt;br /&gt;&lt;br /&gt;You learn many exciting things about the health of your family and the state of renovations at home. Your EMOTIONAL STABILITY improves slightly.&lt;br /&gt;==&gt;use number with payphone&lt;br /&gt;&lt;br /&gt;And how will you be paying, sir?&lt;br /&gt;==&gt;free local calling?&lt;br /&gt;&lt;br /&gt;I don't think so.&lt;br /&gt;==&gt;borrow phone from backpackers&lt;br /&gt;&lt;br /&gt;You approach some SHIFTLESS BACKPACKERS. They speak English! They are successfully reassured that this is a local call! They lend you their phone.&lt;br /&gt;==&gt;call krzysztof&lt;br /&gt;&lt;br /&gt;No answer. The backpackers are leaving!&lt;br /&gt;==&gt;return phone&lt;br /&gt;==&gt;borrow different phone&lt;br /&gt;&lt;br /&gt;These SHIFTLESS BACKPACKERS also speak English! But they're not locals. So they're not using their phone. You suspect that might be a common problem in a bus station.&lt;br /&gt;==&gt;look for business&lt;br /&gt;&lt;br /&gt;A business wouldn't mind making some local calls for you! You see a 24-HOUR VIETNAMESE RESTAURANT to the south.&lt;br /&gt;==&gt;s&lt;br /&gt;&lt;br /&gt;You go SOUTH.&lt;br /&gt;&lt;br /&gt;OUTSIDE ZACHODNI STATION&lt;br /&gt;==&gt;s, s, s!&lt;br /&gt;&lt;br /&gt;You go SOUTH.&lt;br /&gt;&lt;br /&gt;24-HOUR VIETNAMESE RESTAURANT&lt;br /&gt;&lt;br /&gt;An unspectacular but pleasant little place with blue wallpaper. There are no PATRONS here. There is THE NICEST POLISH-VIETNAMESE MAN YOU'VE EVER MET here.&lt;br /&gt;==&gt;ask waiter for phone&lt;br /&gt;&lt;br /&gt;He doesn't speak English!&lt;br /&gt;==&gt;mime&lt;br /&gt;&lt;br /&gt;He produces a PHONE. Not a landline, his very own cellular PHONE. What a nice guy.&lt;br /&gt;==&gt;give number to waiter&lt;br /&gt;&lt;br /&gt;You give FRIEND KRZYSZTOF'S PHONE NUMBER to the WAITER. He uses it with his PHONE.&lt;br /&gt;==&gt; take phone&lt;br /&gt;&lt;br /&gt;You take the PHONE.&lt;br /&gt;==&gt;listen&lt;br /&gt;&lt;br /&gt;It makes some WEIRD NOISES then disconnects.&lt;br /&gt;==&gt;try again!&lt;br /&gt;&lt;br /&gt;Success! Friend Krzysztof answers! He sounds almost as relieved as you are.&lt;br /&gt;==&gt;get directions&lt;br /&gt;&lt;br /&gt;Friend Krzysztof gives you DIRECTIONS TO HIS PLACE.&lt;br /&gt;==&gt;thank waiter&lt;br /&gt;&lt;br /&gt;You suspect the smile on your face communicates how important this was to you. You lose the PHONE.&lt;br /&gt;==&gt;use directions with bus stop&lt;br /&gt;&lt;br /&gt;Success! As the BUS rolls down the freeway, you exult with joy after finally having- wait a sec.&lt;br /&gt;==&gt;what?&lt;br /&gt;&lt;br /&gt;I don't know, shouldn't you have won?&lt;br /&gt;==&gt;examine transit map&lt;br /&gt;&lt;br /&gt;That explains it. Your bus is going the wrong way!&lt;br /&gt;==&gt;get off, use directions with bus stop on other side of the street&lt;br /&gt;&lt;br /&gt;Success! As the BUS rolls down the freeway, you exult with joy after  finally having ESCAPED FROM ZACHODNI STATION!&lt;br /&gt;Total playtime: 5 hours 13 minutes&lt;br /&gt;Final score: 172&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-1371496276580717093?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/1371496276580717093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-escape-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1371496276580717093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1371496276580717093'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-escape-from.html' title='The Hollow Tooth Diaries: Escape From Zachodni Station'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-2209983325282504895</id><published>2010-08-20T08:05:00.000-07:00</published><updated>2010-08-22T10:52:32.414-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><category scheme='http://www.blogger.com/atom/ns#' term='Comics Apparently'/><title type='text'>The Sad Superheroes of Riga</title><content type='html'>Hello, friends. As you may know,  I'm currently on an internship in Riga, Latvia (which is, itself, only a  slight verbal hesitation away from being directly comics-related). I saw these ages ago, and knew I had to share them. I sprung into action! Given how many months I've been here, you can tell how inspired I was. Nevertheless, you, dear reader don't want to hear my excuses, you demand results! So, I bring you, the Sad Superheroes of Riga.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6oQCnW7TI/AAAAAAAAAA0/hgfLEltpebU/s1600/Roadkill.JPG"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6kAUbtZvI/AAAAAAAAAAs/ua_h4aYsioo/s1600/Hobo+Supes.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6kAUbtZvI/AAAAAAAAAAs/ua_h4aYsioo/s320/Hobo+Supes.JPG" alt="" id="BLOGGER_PHOTO_ID_5507519719712581362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Hobo Supes&lt;/i&gt; - A dejected Superman grilling a hot dog over a campfire he's  starting with his heat vision.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6oQCnW7TI/AAAAAAAAAA0/hgfLEltpebU/s1600/Roadkill.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6oQCnW7TI/AAAAAAAAAA0/hgfLEltpebU/s320/Roadkill.JPG" alt="" id="BLOGGER_PHOTO_ID_5507524387854019890" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_JFLGrZSJ6Mo/THFi_09v6xI/AAAAAAAAABU/gT6rIfLmUzg/s1600/Hobo+Supes+Detail.JPG"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Roadkill&lt;/i&gt; - A blue-tighted  red-caped hero (presumably Superman) crumpled beneath the front bumper  of a mid-sized sedan (presumably kryptonite was involved. Although, the  sky in the background is tinged slightly red). Batman and some urban  youth in baggy sportswear look on in dismay. (I note with equal dismay  that subsequent grafitti and a goddamn car have obscured Supes's body.  Trust me, he's there UPDATE: in fact, look at this detail!)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_JFLGrZSJ6Mo/THFi_09v6xI/AAAAAAAAABU/gT6rIfLmUzg/s1600/Hobo+Supes+Detail.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_JFLGrZSJ6Mo/THFi_09v6xI/AAAAAAAAABU/gT6rIfLmUzg/s320/Hobo+Supes+Detail.JPG" alt="" id="BLOGGER_PHOTO_ID_5508292667939744530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qIlWySmI/AAAAAAAAAA8/aIIFkYqRioo/s1600/Sadcap.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qIlWySmI/AAAAAAAAAA8/aIIFkYqRioo/s320/Sadcap.JPG" alt="" id="BLOGGER_PHOTO_ID_5507526458764053090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Sadcap&lt;/i&gt; - Captain America, but,  like, 70 years old, but he &lt;i&gt;looks&lt;/i&gt; 70 years old, wearing a  respirator and looking crestfallen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qJqvJGJI/AAAAAAAAABM/7EfItBHzaaw/s1600/Sundered+Robocop.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qJqvJGJI/AAAAAAAAABM/7EfItBHzaaw/s320/Sundered+Robocop.JPG" alt="" id="BLOGGER_PHOTO_ID_5507526477388257426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Sundered Robocop&lt;/i&gt; -  Again, sorry for the shitty picture, but here we have Robocop missing  both his legs, one arm, and various other bits.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qJBJTx2I/AAAAAAAAABE/UL4XAPSSRwg/s1600/Saddest+Hulk.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_JFLGrZSJ6Mo/TG6qJBJTx2I/AAAAAAAAABE/UL4XAPSSRwg/s320/Saddest+Hulk.JPG" alt="" id="BLOGGER_PHOTO_ID_5507526466223720290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Saddest Hulk&lt;/i&gt;  - This one is a few blocks from the others, which makes me hopeful that  there are more around town. Pretty self-explanatory: a bawling Hulk  with gamma-irradiated tears running down his face.&lt;br /&gt;&lt;br /&gt;On the corner  between Batman and Cap, there used to be one of Robin with an arm in a  sling and an IV stand, but the plank he was on was replaced before I got  my hands on a camera. It's always the children who suffer the most.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-2209983325282504895?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/2209983325282504895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/sad-superheroes-of-riga.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2209983325282504895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2209983325282504895'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/sad-superheroes-of-riga.html' title='The Sad Superheroes of Riga'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_JFLGrZSJ6Mo/TG6kAUbtZvI/AAAAAAAAAAs/ua_h4aYsioo/s72-c/Hobo+Supes.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7458882307332464063</id><published>2010-08-19T10:44:00.000-07:00</published><updated>2010-08-19T11:04:29.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>I Fixed 7th Sea Some More</title><content type='html'>I love &lt;span style="font-style: italic;"&gt;7th Sea&lt;/span&gt;, but it wasn't very good. So I rewrote it. My list of 'house rules' changes the character advancement system to be more like &lt;span style="font-style: italic;"&gt;Legend of the Five Rings&lt;/span&gt; 3rd Edition, hopefully addressing some of the underdeveloped or poorly thought-out system aspects in the process. I&lt;br /&gt;&lt;br /&gt;t currently runs to about 20,000 words. If you want a copy, let me know.&lt;br /&gt;&lt;br /&gt;Anyway, I picked it up again this week, for no reason whatsoever, and added a new thing that I think helps an underused aspect of the system get some play. Active Defences (a topic I intend to write a bit about in a more generic sense later) in &lt;span style="font-style: italic;"&gt;7th Sea&lt;/span&gt; suck and are hard to do. So I added this:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Weapon Speed (Weapon)&lt;/span&gt;. Advanced Knack for all Weapon Skills with that already have Parry. For the purposes of Active Defence with the noted weapon, you may treat Action Dice as if they rolled an amount lower equal to your Rank in this Knack.&lt;br /&gt;&lt;br /&gt;Your maximum Rank in this Knack depends on the weapon: Heavy Weapons and Hand Axes cap at 1; Fencing at 2; Improvised at 2 or 3 (haven't decided, but Improvised Weapons need all the help they can get); Knives, Panzerhands, Polearms, and Staves are 3; Cloaks, Shields, and Bucklers at 4. I also can't remember if you can Parry with whips or not. If so,  probably cap at 3.&lt;br /&gt;&lt;br /&gt;'Nonstandard' Athlete Knacks (basically everything but Footwork, because I love nerfing Footwork) automatically have Weapon Speed equal to the character's Rank in the Knack.&lt;br /&gt;&lt;br /&gt;I've tried to integrate it with some existing (and new) Swordsman Schools granting bonus Ranks and increased maximums.&lt;br /&gt;&lt;br /&gt;Any thoughts? Specifically, any thoughts from my &lt;span style="font-style: italic;"&gt;7th Sea&lt;/span&gt; group? It feels weird to just drop it in like that, but Knacks aren't exactly hard for you guys to pick up.&lt;br /&gt;&lt;br /&gt;If you don't care about this game, then I apologize for everything you just read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7458882307332464063?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7458882307332464063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/i-fixed-7th-sea-some-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7458882307332464063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7458882307332464063'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/i-fixed-7th-sea-some-more.html' title='I Fixed 7th Sea Some More'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6240516762007070418</id><published>2010-08-14T05:35:00.000-07:00</published><updated>2010-08-14T05:41:30.506-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><title type='text'>Internet Archaeology</title><content type='html'>I have discovered what I believe to be the oldest known nerdy Chuck Norris joke in existence.&lt;br /&gt;&lt;br /&gt;In 1999's PC game classic  &lt;span style="font-style: italic;"&gt;Might and Magic VII: For Blood and Honor&lt;/span&gt;, the Grandmaster trainer  of the Unarmed combat skill is named Norris, and has kinda a blond mullet thing going on.&lt;br /&gt;&lt;br /&gt;It's important to know the historical roots of atrocities, so we can learn from our mistakes, and strive to build a better, classier, actually funny tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6240516762007070418?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6240516762007070418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/internet-archaeology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6240516762007070418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6240516762007070418'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/internet-archaeology.html' title='Internet Archaeology'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5641291749578197852</id><published>2010-08-14T05:10:00.000-07:00</published><updated>2011-09-01T06:14:13.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Beyond Riga: Zachodni Station</title><content type='html'>&lt;a href="http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga-warsaw.html"&gt;LAST TIME, ON THE HOLLOW TOOTH DIARIES&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you're going to write  about minor travelling inconveniences in a former Eastern Bloc country  in an overly-melodramatic manner, you could do worse than have them  occur at a place called Zachodni Station.&lt;br /&gt;&lt;br /&gt;I mean, just look at  that name. You've got the fairly-menacing "z" and "dn", you've got a  letter at the end that pretty much never ends English words, and you  have the inherent feelings of terrified uncertainty that accompanies the  letter  combination "ch" in any language from east of the Rhine. And  then you to all that the officious blank signifier of "Station".  Anything can happen at a station! What &lt;span style="font-style: italic;"&gt;kind&lt;/span&gt;  of station?&lt;br /&gt;&lt;br /&gt;Commentors, feel free to encourage me to tone down  the melodrama.&lt;br /&gt;&lt;br /&gt;As you'll recall, I stepped into this land of  linguistic menace at about 2 or 3am (I had no watch, and no clocks were  forthcoming) after a 16-hour bus ride. The station was closed, save for a  few outlying fast-food shacks. Friend Krzysztof was nowhere to be  found, but I expected that. I had no money, no proficiency at Polish,  and no idea what to do.&lt;br /&gt;&lt;br /&gt;I staggered around the outskirts of the  station for a bit (probably around an hour - this part's a little hazy)  thinking that maybe Friend Krzysztof had just decided to pop out for a  snack and would be right back, or was hiding behind the homeless guys  sleeping on benches. Failing that, I'd settle for one of those  pay-for-Internet kiosks they have at airports. No luck.&lt;br /&gt;&lt;br /&gt;Part of  the station was a little more open. The lobby for Zachodni Hostel (which  doesn't sound any nicer) was open, and several backpackers were trying  to sleep sitting in uncomfortable chairs while an invisible TV blared  nearby. Just through the hostel was a bar that promised WiFi for a few  zloty, but a) I didn't have any zloty; b) The bartender spoke no  English, and I was too exhausted and/or proud to do Touristspeak; and c)  I didn't have a computer anyway.&lt;br /&gt;&lt;br /&gt;I did another round of the  station, thinking maybe at 3:30 my buddy would decide to swing back and  check to see if I'd arrived yet. After an indeterminate length of time  standing completetly still and staring incoherently at the parking lot, I  decided to head back to the hostel lobby and get some shuteye, figuring  everything would be clearer in the morning.&lt;br /&gt;&lt;br /&gt;I draped myself with  my heavy raincoat that I'd been cursing as dead weight since I left the  house, left my bags over my shoulders and my hat on, and drifted off  to...&lt;br /&gt;&lt;br /&gt;Nope.&lt;br /&gt;&lt;br /&gt;First off, I guess whoever was watching the TV  in the adjacent heavily-secured room wanted to make sure all the  backpacker bums could hear, so he turned it up about as far as it would  go. Second, have you ever tried to sleep sitting up without a headrest  in a hard, bus-station chair in your sweaty travelling clothes while  wearing a couple of bags, and you're right next to the door that springs  open with a menacing whir every couple of minutes, and you have no idea  if your present situation will get any better in the light of day, and  what if you never find Friend Krzysztof? What then? Do you randomly take  public transit around the town trying to find the interesting bits,  dragging all this junk with you until finally you collapse from  dehydration because there are no ATMs in this scenario and even if there  were, you're too afraid to talk to anyone because they'll all know  you're a stupid tourist and/or cultural imperialist, despite that thing  you heard where Poles like Americans even though you're not American,  you could probably pass off as one, but we all know that you'd just  freeze up, who are you kidding, remember Brussels?&lt;br /&gt;&lt;br /&gt;The other  thought going through my mind was how great a blog post this was going  to be.&lt;br /&gt;&lt;br /&gt;During this time, I made a brief inventory of the  different approaches to sleeping in bus stations that I observed. The  lucky bastards that got there first stretched out across several seats,  though they weren't long enough, so they either elevated their knees,  tried to balance on the narrow benches in the fetal position, or twisted  their bodies and left their feet on the floor. The lucky ones used  altruistic significant others as pillows; the rest used bags or nothing  at all. Most tried to sleep sitting up, bags around one leg or, among  the more trusting, nearby. The chairs were too far from the wall for  them to have much success, as they had to basically lift themselves out  of the chair to get any head support. As a result they tried just  lolling them back, or to the side, or forward (my first failed  technique).&lt;br /&gt;&lt;br /&gt;After a few interruptions, I did another fruitless  tour of the bus station, and strode back to the hostel lobby, determined  to snooze. I packed my comfiest suitcase (not very comfy) under my head  and stretched out across the seats. My particular resolution to the  Legs Question was to elevate one knee and wedge the other leg in  horizontally between the raised leg and the armrest. It is &lt;span style="font-style: italic;"&gt;exactly&lt;/span&gt; as comfortable as it sounds.&lt;br /&gt;&lt;br /&gt;There  were a few more obstacles to a good hour's rest. First, let's return to  that TV. I was too tired to care at this point, but I did manage to  determine that the Polish dubbing industry favours the technique of  "letting the original soundtrack run in the background while one  stern-sounding man does every character's part" (a movie on the bus ride  back did this in Russian, so this might have been Russian too). Anyway,  it was an interesting diversion and I grinned beneath the hat on my  face. And I was certainly glad when the movie ended and the TV switched  off. I was less glad when it started up again playing the test-pattern  sine wave frequency. My immediate thoughts were &lt;span style="font-style: italic;"&gt;I'll never get to sleep like this. Well, actually I'll  probably forget it's there soon enough&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Aside from that,  and the police barging in a couple of times and opening alarmed doors to  the sudden shock of everyone in the room, there were no more obstacles  to a nice, peaceful sleep.&lt;br /&gt;&lt;br /&gt;At 5am, the guard office burst open  (with the sine wave still playing) and we were told in no uncertain  terms to get lost, you goddamn bums (Amazing! I learned Polish in my  sleep!), as the station was opening. We could sleep on &lt;span style="font-style: italic;"&gt;their&lt;/span&gt; benches. The two tough-looking  young men that had tried to sleep sitting up had ended up with their  heads on each other's shoulders. How cute. I blinked at the grey  almost-dawn and staggered over to the awakening bus station.&lt;br /&gt;&lt;br /&gt;NEXT  TIME: Escape From Zachodni Station!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5641291749578197852?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5641291749578197852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5641291749578197852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5641291749578197852'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga.html' title='The Hollow Tooth Diaries: Beyond Riga: Zachodni Station'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-2487333049593923857</id><published>2010-08-14T03:44:00.000-07:00</published><updated>2010-08-14T03:47:55.826-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><title type='text'>From Friend Ian</title><content type='html'>'Don't look back' is a good policy when it comes to basilisks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-2487333049593923857?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/2487333049593923857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/from-friend-ian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2487333049593923857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2487333049593923857'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/from-friend-ian.html' title='From Friend Ian'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4104754388781597027</id><published>2010-08-11T10:10:00.000-07:00</published><updated>2010-08-12T08:41:31.931-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries - Beyond Riga: Warsaw Day Zero</title><content type='html'>Europe! Tiniest of Continents! The distance between things is less here  than it is elsewhere! Hell, I was in Vilnius last week. Warsaw's only  one country away! And Friend &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Krzysztof&lt;/span&gt; has graciously offered to let me  mooch off him for the weekend. Let's do this!&lt;br /&gt;&lt;br /&gt;The bus from Riga to Warsaw takes 12-13 hours on a good day.&lt;br /&gt;&lt;br /&gt;I set off with my bags and my seasonally-inappropriate overcoat. I had  checked the weather before I left. It was about all the preparation I &lt;span style="font-style: italic;"&gt;did &lt;/span&gt;do. I &lt;span style="font-style: italic;"&gt;didn't, &lt;/span&gt;for instance, write down Friend &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Krzysztof's phone  number or even consider the slightest chance that the merest possibility  might somewhat exist that Central European discount bus lines might be  the teensiest bit unreliable.&lt;br /&gt; &lt;br /&gt;More fool I.&lt;br /&gt; &lt;br /&gt;The bus broke down in Lithuania. At Marijampole, a town notable for its  convenience stores that close some time before 6pm on a Friday, they  herded us off the bus to effect repairs. You know, after letting us stew  in the AC-less heat for about 20 minutes, packed like sardines in a  fuzzy, scratchy, synthetic fibre-upholstered can. The passengers  disembarked and serious men with rolled-up shirtsleeves sagely applied  power tools to the bus's engine. To my ignorant eyes, it looked like a  brutal assault on an innocent piece of machinery with hammer and  electric drill. The worksite invariably attracted a cluster of (almost  entirely male) passengers who looked on sagely. Beneath their stoic  exteriors, one could see them struggling with that primal instinct &lt;span style="font-style: italic;"&gt;if you just let ME look at it... And hold  the drill... &lt;/span&gt;I too fell prey to these (entirely baseless)  thoughts, which no doubt originate from deep in the evolutionary history  of our species, where women tended children and gathered berries, while  men repaired savannah tractors.&lt;br /&gt;  &lt;span style="font-style: italic;"&gt;&lt;br /&gt;  &lt;/span&gt;Two and a half hours later, they managed to excise the  offending metal widget, drive somewhere to get a new and better widget,  and replace the widget. We were off again! By this point, Phoneless Me  knew that there would be trouble down the line.&lt;br /&gt; &lt;br /&gt;The sun went down as we trundled through northern Poland. I read my book  and watched the far-off lightning, sure that, while it might be  difficult to connect with Friend &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Krzysztof when I  arrived it would certainly happen.&lt;/span&gt; Hell, when the freeway into  town was washed out by waist-deep floodwaters, delaying my arrival even  futher, I barely batted an eye. It was probably 2 or 3 in the morning  when I trudged off the bus into my new home, Zachodni Station.&lt;br /&gt;&lt;br /&gt;NEXT TIME: Danger! Exhaustion! Broken machinery! Annoying noises!&lt;br /&gt;HOW WILL THE EARTH SURVIVE?&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4104754388781597027?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4104754388781597027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga-warsaw.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4104754388781597027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4104754388781597027'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/hollow-tooth-diaries-beyond-riga-warsaw.html' title='The Hollow Tooth Diaries - Beyond Riga: Warsaw Day Zero'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3619815480609107303</id><published>2010-08-11T10:01:00.000-07:00</published><updated>2010-08-11T10:10:18.298-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Update Update Update!</title><content type='html'>Internet failure! Roaming Central Europe! Exchanging labour for wages, thereby alienating myself from my work, myself, and my fellow man! Or I would be if I got wages. Anyway, expect more updates in the days ahead. I've got a huge backlog of HTDs (interesting ones, even!) and a shiny new RPG project which I'm sure you're &lt;span style="font-style: italic;"&gt;dying&lt;/span&gt; to hear about.&lt;br /&gt;&lt;br /&gt;N.B. HTDs in coming days will not be in chronological order.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3619815480609107303?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3619815480609107303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/update-update-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3619815480609107303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3619815480609107303'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/update-update-update.html' title='Update Update Update!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5127508536950260679</id><published>2010-08-04T12:12:00.000-07:00</published><updated>2010-08-04T12:17:16.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>ZSP Has Begun a Great Work!</title><content type='html'>It has the working title &lt;span style="font-style: italic;"&gt;Pentad&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;It is a universal conflict system that was conceived for mass combat, but works alright on individual, social, and biplane dogfight scales. Also, eerily good for spaceships.&lt;br /&gt;&lt;br /&gt;It is preventing me from serving my country to the best of my ability.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5127508536950260679?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5127508536950260679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/08/zsp-has-begun-great-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5127508536950260679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5127508536950260679'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/08/zsp-has-begun-great-work.html' title='ZSP Has Begun a Great Work!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-2424087314099103809</id><published>2010-07-27T07:55:00.000-07:00</published><updated>2010-08-23T21:59:16.073-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Old Witch'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><title type='text'>The Old Witch of Riga, Part II</title><content type='html'>From the Riga Municipality &lt;a href="http://riga.lv/EN/Channels/Riga_today/Public_order/default.htm"&gt;website&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;" id="content"&gt;&lt;span&gt;&lt;strong&gt;It is prohibited in the territory of  public property:&lt;/strong&gt;&lt;br /&gt;to engage in fortune telling and magic; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is first on the list, before the interdictions against open alcohol on the streets or driving a vehicle on the ice of the canals.&lt;br /&gt;&lt;br /&gt;I guess the old girl gave them some trouble in the past.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-2424087314099103809?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/2424087314099103809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/old-witch-of-riga-part-ii.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2424087314099103809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2424087314099103809'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/old-witch-of-riga-part-ii.html' title='The Old Witch of Riga, Part II'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5366656810307015484</id><published>2010-07-20T11:54:00.000-07:00</published><updated>2010-07-20T11:56:17.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Connectivity Calamity!</title><content type='html'>Bad news, Hauntheads! Internet at the Casa de My Place is out-ish again! Expect fewer and smaller updates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5366656810307015484?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5366656810307015484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/connectivity-calamity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5366656810307015484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5366656810307015484'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/connectivity-calamity.html' title='Connectivity Calamity!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-2884584132460114242</id><published>2010-07-19T12:39:00.000-07:00</published><updated>2010-07-19T13:00:57.673-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Yesterday'/><title type='text'>Workshop Yesterday: Playmobattle Creator's Commentary</title><content type='html'>Let me explain. Three years ago, I worked at a toy store.&lt;br /&gt;&lt;br /&gt;That store sold the popular European toy line Playmobil. When I was young, I considered Playmobil to be Lego for chumps and babies - an opinion I hold to this day. The store organized its Playmobil along a massive shelf that constantly needed adjusting, front-facing, and aligning.&lt;br /&gt;&lt;br /&gt;Playmobil is identified by a four-digit serial number in a coloured lozenge. The colour roughly corresponded to the theme of the toy. I saw a grid of modular pieces with printed information. I saw a pre-built resource system - the price tags. I saw an excuse for employees to keep going over there. I saw a &lt;span style="font-style: italic;"&gt;game&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The previous post is the complete text, unedited from the product of that one fevered evening three years ago when I banged this out.&lt;br /&gt;&lt;br /&gt;I played once, but it proved too difficult to manipulate the pieces on the shelves without rearranging everything. It was also too hard to identify which pieces were whose. It kinda choked and died - like most of my first playtests - and we never returned to it.&lt;br /&gt;&lt;br /&gt;I note now, on reviewing the piece, that no victory condition is included. I assume it's when a player destroys all his opponents' pieces, but I should have wrote that down. I also should have defined a few terms. I present it here, in lieu of original content, for posterity's sake.&lt;br /&gt;&lt;br /&gt;In an ideal world, where no one minds Post-It notes on their toys, I think this could have been an awesome game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-2884584132460114242?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/2884584132460114242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/workshop-yesterday-playmobattle_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2884584132460114242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/2884584132460114242'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/workshop-yesterday-playmobattle_19.html' title='Workshop Yesterday: Playmobattle Creator&apos;s Commentary'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7798106856904462169</id><published>2010-07-19T11:56:00.000-07:00</published><updated>2010-07-19T12:39:46.309-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Yesterday'/><title type='text'>Workshop Yesterday: Playmobattle</title><content type='html'>playmobattle&lt;br /&gt;First Draft&lt;br /&gt;The once-tranquil town of Playmoville has been torn asunder. Rents through time and reality have turned the quaint metropolis into a warzone. By now, previous allegiances mean nothing; emergency workers, warriors from across history, and common citizens fight side by side to determine who will control the Playmoville of the future. But at this time, there is only playmobattle.&lt;br /&gt;&lt;br /&gt;The Rules&lt;br /&gt; Playmobattle is a simple strategy game using shelves of Playmobil as pieces and board. There is one rule that deserves mention above all others: THIS GAME CANNOT AND WILL NOT EVER EVER EVER INTERFERE WITH THE OPERATION OF THE STORE. DO NOT PERMIT THE GAME TO DISTRACT FROM YOUR JOBS! This is so incredibly important that I will elaborate further. If there are customers in the store, cleaning or restocking to be done, or if closing is within one hour, the game is done and forgotten. As an extension of this, no part of the game can upset the organization or neatness of the shelves. Failure to follow this, Rule One, will result in immediate and permanent cessation of the game and all future games. Understand?&lt;br /&gt;&lt;br /&gt;Beginning the Game&lt;br /&gt; Players begin the game with an agreed-upon sum of money. Games using less of the shelf should begin with less money. Randomly determine a player to make the first purchase. Players take turns purchasing units until all players pass consecutively. Then the first round begins.&lt;br /&gt;&lt;br /&gt;The Round&lt;br /&gt;1. Refresh all units- Remove activation markers from all units.&lt;br /&gt;2. Determine first player- The first player is the player with the most money in reserve in this step. Play proceeds in alphabetical order by last name.&lt;br /&gt;3. Perform Tactical actions with Locked units- Starting with the first player, all players may perform one Tactical action with each of their Locked units in any order. This does not grant an activation marker.&lt;br /&gt;4. Unit actions- Starting with the first player, players activate units one at a time. Activated units may perform up to one Tactical Action and up to one Attack action with the active unit. Play progresses to the next player in the turn order, who may activate a unit or pass. Once all players pass consecutively, the recruitment phase begins.&lt;br /&gt;5. Recruitment- Starting with the player with the least reserve money, players may take turns purchasing new neutral units. Only neutral units adjacent to friendly units may be purchased. Once all players pass consecutively, the round ends. Repeat from Step One.&lt;br /&gt;&lt;br /&gt;Actions&lt;br /&gt; Each of the four digits of the part number is a statistic. In order: Influence, Combat, Agility, and Willpower. Each statistic has an associated Tactical and Attack action. Attack actions require a “Test”. A Test is successful if the acting unit’s relevant stat is higher than that of the target unit.&lt;br /&gt;&lt;br /&gt;1. Influence is a unit’s social power and pull in the world of Playmobattle. The Influence actions are Collect and Manipulate: “Tactical: Collect this unit’s Influence in dollars”, and “Attack: Influence test: If successful, place an Activation Marker on an adjacent unit.&lt;br /&gt;2. Combat is a unit’s capability to survive and succeed at physical violence. Combat actions are Guard and Strike: “Tactical: Give an adjacent unit this unit’s combat value for the purposes of resisting Combat checks”, and “Attack: Combat test: If successful, deal this unit’s Combat in damage to the target.”&lt;br /&gt;3. Agility is a unit’s speed, wits, and maneuverability. It can be used to Move and Evade: “Tactical: Make one valid move with this unit to a space within (Agility) spaces”, and “Attack: Agility Test: Move the target a number of spaces equal to the amount the Test succeeds by.”&lt;br /&gt;4. Willpower is a unit’s strength of spirit, and conviction. Willpower actions are Focus and Intimidate: “Tactical: Distribute a number of points equal to this unit’s Willpower among this unit’s statistics”, and “Attack: Willpower Test: Reduce the target’s statistics by a total number of points equal to this unit’s Willpower, distributed as you choose.&lt;br /&gt;&lt;br /&gt;Additional Rules&lt;br /&gt;&lt;br /&gt;Adjacency: Units are adjacent if they touch at points along the sides at any point. Units touching exactly at corners are not considered adjacent.&lt;br /&gt;Movement: Movement results in exchanging with the unit in the target space. This cannot break Rule One. If either the moving unit or the unit in the target space does not fit in the intended space, the move is invalid. Movement paths may only be drawn across adjacent spaces. Movement paths may not cross themselves or backtrack. If a path results in unusable movement points, the acting player may choose to Lock the moving unit.&lt;br /&gt;Hit Points: A unit’s hit points are equal to its cost in dollars. They cannot be recovered.&lt;br /&gt;Locked Units: Locked units may not perform or be targeted by Agility actions. At the beginning of each round, all Locked units may perform one Tactical action. This does not require activation.&lt;br /&gt;Specials: Specials are considered adjacent to all units. Any Attack action targeting a Special returns them to Neutral status.&lt;br /&gt;Mercenaries: Units on sale cost their sale price, but have hit points equal to their regular price. In subsequent recruitment phases, other players may attempt to outbid the unit’s current owner. The unit will switch sides only if the owner’s bid is beat by $5 or more.&lt;br /&gt;Large Units: Large units on the top shelf are considered adjacent to all units directly underneath them. Large units are permanently considered Locked for all purposes, but may not ever move or be moved, even by a Red unit’s Authority ability. Large Units may perform two Tactical actions when activated.&lt;br /&gt;Customer Activity: Units moved by customers count as moved. An honour system is the only mechanism for ensuring that when shelves are cleaned, a player will not twist positions to his or her advantage. Units purchased by customers are considered casualties and are gone for good.&lt;br /&gt;&lt;br /&gt;Special Unit Abilities: A unit’s colour determines its original intent, and grants it a special bonus.&lt;br /&gt;1. Red units are often emergency personnel or other legitimate installations. They have the power of Authority, allowing them to use Evade actions on Locked units normally. Locked units that would become Locked again are destroyed and become neutral.&lt;br /&gt;2. Orange units are construction vehicles. They have the power of Fortification; they are always considered Locked, no matter where they are. They may be affected by a Red unit’s Authority power. Furthermore, Orange units have an additional Tactical action: “Tactical: Lock or unlock an adjacent friendly unit”.&lt;br /&gt;3. Yellow units are equipped with rapid vehicles, capable of the power of Mobility. This grants an additional Tactical action: “Tactical for the remainder of this turn, this unit may use Attack actions against units two spaces away instead of one.”&lt;br /&gt;4. Green units are masters of the outdoors: farmers, forest rangers, even wild animals. Their mastery of resource management expresses itself in the Logistics ability. When a Green unit uses the Focus Tactical Action, the bonus points may be spread among adjacent units as well as the acting unit.&lt;br /&gt;5. Purple units are the fiercest warriors history has to offer: pirates, knights, Napoleonic legions, and Roman legionnaires. They have the Ferocity power; they are always counted as having Combat 9 for the purposes of Combat Tests only. This ability does not enhance damage or the Guard action.&lt;br /&gt;6. Pink units are the aristocrats of Playmoville. Their wealth and holdings ensure that their power remains undiminished in the era of Playmobattle. A Pink unit’s Resources power allows it to earn $10 each time it uses the Collect Tactical Action.&lt;br /&gt;7. Grey units are the blue-collar workers and possess the majority of the industrial resources in Playmoville. Their Infrastructure power reduces the cost of purchasing adjacent units by the Grey’s Influence rating. Multiple Greys can discount the same unit, but the minimum cost is always $1.&lt;br /&gt;8. Blue units are the common folk of Playmoville, mobilized in an effort to cleanse the chaos from their beloved home. Though seemingly weak, their spirits are strong. Through their Solidarity power, they add one to the difficulty of Attack actions targeting them, plus an additional one for each adjacent friendly unit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7798106856904462169?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7798106856904462169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/workshop-yesterday-playmobattle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7798106856904462169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7798106856904462169'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/workshop-yesterday-playmobattle.html' title='Workshop Yesterday: Playmobattle'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7537184003934786954</id><published>2010-07-17T01:02:00.000-07:00</published><updated>2010-07-17T11:48:06.334-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Employment and Un</title><content type='html'>Latvia was one of the countries hit hardest by the economic crisis. A severe real estate bubble and the failure (and eventual nationalization) of a large Latvian bank did a lot of damage over here. Unemployment shot to (I think) the highest in Europe (I've seen several conflicting statistics).&lt;br /&gt;&lt;br /&gt;You can see that here, not by unemployed people hanging around (though they exist), but in the people that &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; working.&lt;br /&gt;&lt;br /&gt;Basically every low-paying job that you might see once in a while in North America is filled. Ice cream vendors (in city centre, more than one per street corner, and they work even in the rain) and security guards (everywhere, even in grocery stores - also deemed important in high unemployment to prevent theft) are very prevalent.&lt;br /&gt;&lt;br /&gt;There's also a plethora of jobs in the 'unofficial entrepreneurship' sphere, like bicycle taxis, flower sellers, and minibussses. Also, extensive use of carpooling.&lt;br /&gt;&lt;br /&gt;When people are desperate for work, employers who can afford it can fill a lot of otherwise extraneous jobs.&lt;br /&gt;&lt;br /&gt;EDIT: I forgot performers! There are lots. Buskers are plentiful, and the outdoor beer garden affairs seem to engage live acts every night. I also saw one of those places that had hired a magician to circulate through the tables, doing card tricks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7537184003934786954?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7537184003934786954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-employment-and-un.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7537184003934786954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7537184003934786954'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-employment-and-un.html' title='The Hollow Tooth Diaries: Employment and Un'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-9149202971644669601</id><published>2010-07-14T10:17:00.000-07:00</published><updated>2010-08-23T21:59:36.902-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Old Witch'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Old Witch of Riga</title><content type='html'>A few weeks back, I saw her. Waiting for the tram outside the grocery store. Wrapped in many coats and scarves despite the summer heat, eighty if she was a day, and sporting a genuine hunchback. Furthermore - and what initially caught my eye - she was clutching a pair of gardening shears - a &lt;span style="font-style: italic;"&gt;perfect &lt;/span&gt;folkloric witch prop.&lt;br /&gt;&lt;br /&gt;She looked fully capable of dicing up naughty children and trapping their screaming faces in the old tree behind her cottage, only her cottage got bulldozed by the Soviets, and independence did nothing to restore her to her ancestral home over the ley lines, and the tree got cut down and chopped into firewood that drove the family that burned it mad, and now she has to take the tram into town to shop for gingerbread and prunes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-9149202971644669601?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/9149202971644669601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/old-witch-of-riga.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/9149202971644669601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/9149202971644669601'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/old-witch-of-riga.html' title='The Old Witch of Riga'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-209292219450414488</id><published>2010-07-14T09:27:00.000-07:00</published><updated>2011-09-01T06:09:56.271-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Things Get Worse'/><title type='text'>Things Get Worse Wednesdays - Spycraft</title><content type='html'>It should have been amazing.&lt;br /&gt;&lt;br /&gt;A game based on espionage  &lt;span style="font-style: italic;"&gt;should not&lt;/span&gt; make it as difficult as it is in &lt;span style="font-style: italic;"&gt;Spycraft &lt;/span&gt;for Things to Get Worse. You're spies. If they already knew how bad Things were, why would they send people whose job it is to find stuff out?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Spycraft &lt;/span&gt;is a well-made game, if you're into that sort of thing - namely lots of planning, preparation, and a system for &lt;span style="font-style: italic;"&gt;everything.&lt;/span&gt; It even resolves the classic modern action game problem of gear. How do you have a wealth system that reflects lifestyle? Put another way, how do you stop the first level rich doctor spending all his starting cash on a Blackhawk helicopter with attached minigun &lt;span style="font-style: italic;"&gt;while still making it possible to get one of those when it's appropriate&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Spycraft &lt;/span&gt;solves this problem quite handily - you have a small amount of gear as personal possessions and fancier stuff you can requisition if the mission's severity warrants it. The problem is when you don't know how severe the mission is until you get there. And what spy mission, I ask you, what spy mission &lt;span style="font-style: italic;"&gt;worth a damn&lt;/span&gt; goes exactly as planned? Need to get a thing? It's missing, it's not what you thought it was, the person you're supposed to get it from is dead. Need to talk to someone? That someone is not who they appear to be, kidnapped, or dead. This is &lt;span style="font-style: italic;"&gt;basic stuff&lt;/span&gt;. Regrettably, you have to get that briefcase full of anthrax from that rogue KGB splinter faction with the same Walther PPK and set of lockpicks you were issued when you thought you just had to pick up Mission Control's drycleaning.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Spycraft &lt;/span&gt;does allow for requisitioning gear in the middle of a mission, but it still can't exceed the threat level of the mission and, if I remember correctly, is prohibitively difficult and time-consuming. Changing threat level in the middle of a mission only works if players have the time to reequip somewhere and if they don't abuse their privileges by burning up all their ammunition and limited-use items &lt;span style="font-style: italic;"&gt;knowing&lt;/span&gt; that a reequip was on the way.&lt;br /&gt;&lt;br /&gt;Another possible workaround is story-based. If the hook is "Some anthrax is missing. We need you to find the anthrax", then you can get away with one threat level. But you can't phrase all your missions like that. At least, and not have the game stay &lt;span style="font-style: italic;"&gt;fun&lt;/span&gt;. It's a damn shame that a solidly built game like &lt;span style="font-style: italic;"&gt;Spycraft&lt;/span&gt; has in-built, systematic opposition to Things Getting Worse. Especially as an espionage game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-209292219450414488?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/209292219450414488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse-wednesdays-spycraft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/209292219450414488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/209292219450414488'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse-wednesdays-spycraft.html' title='Things Get Worse Wednesdays - Spycraft'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3885000077890243418</id><published>2010-07-14T09:25:00.000-07:00</published><updated>2010-07-14T09:27:18.512-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Five Interesting'/><title type='text'>Five Interesting Places - Snooty Sounding Words!</title><content type='html'>The esplanade.&lt;br /&gt;&lt;br /&gt;The opera house.&lt;br /&gt;&lt;br /&gt;The plaza.&lt;br /&gt;&lt;br /&gt;The veranda.&lt;br /&gt;&lt;br /&gt;The vestibule.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3885000077890243418?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3885000077890243418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/five-interesting-places-snooty-sounding.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3885000077890243418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3885000077890243418'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/five-interesting-places-snooty-sounding.html' title='Five Interesting Places - Snooty Sounding Words!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4968709349846589767</id><published>2010-07-12T07:58:00.000-07:00</published><updated>2010-07-12T08:05:06.335-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Five Interesting'/><title type='text'>Five Interesting Places: Modern!</title><content type='html'>A freighter dry-dock.&lt;br /&gt;&lt;br /&gt;A stopped elevator.&lt;br /&gt;&lt;br /&gt;A waterfront mansion miles from civilization.&lt;br /&gt;&lt;br /&gt;A CDC hot lab chock full o' eradicated diseases.&lt;br /&gt;&lt;br /&gt;The grocery store.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4968709349846589767?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4968709349846589767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/five-interesting-places-modern.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4968709349846589767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4968709349846589767'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/five-interesting-places-modern.html' title='Five Interesting Places: Modern!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3048532045912333341</id><published>2010-07-11T07:16:00.000-07:00</published><updated>2010-07-11T08:04:40.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Beyond Riga - Sigulda</title><content type='html'>Sigulda - the Switzerland of Latvia. Friend Geoff says that whenever anything is described as "The ______ of Latvia," one should prepare for disappointment. In Sigulda's case, this is a little unfair. It's pretty nice. Sigulda gets the name from its not-uniformly-flat terrain and its castles. Of course, what the tourism bureau wants you to know about is its various 'adventure' attractions - bungee jumping, bobsledding, an arboreal obstacle course called 'Tarzans'.&lt;br /&gt;&lt;br /&gt;The castles are quite an eclectic mix. The run the gamut from tumbledown Dark Ages ruin to baroque summer home converted to a swanky restaurant. I spent the most time at Turaida, a castle that was steadily expanded from its foundation in the 13th century until its destruction in the 18th. It has been reconstructed as a park and museum, though its shiny new bricks (bricks!) do lessen the sense of verisimilitude. The park includes traditional Latvian statuary, lovely gardens, and a memorial to the Rose of Turaida, a legendary woman who died to preserve her honour. The memorial is now a destination for newlyweds to pledge their love. All good castles should have local lore like that.&lt;br /&gt;&lt;br /&gt;Sigulda also hosts a charming river valley hike, occasionally broken up by the need to follow a main road for a time. Along the walk is Gutmanis Cave, the largest cave in the Baltic states (about 20 feet deep), which is much more interesting for its engravings from visitors - going back centuries. The cave is also the site of the death of the Rose of Turaida.&lt;br /&gt;&lt;br /&gt;Recommendations: a nice spot for hiking and sightseeing. Well worth the hour train ride out of Riga (though do check the schedules or you'll end up waiting at the train station forever like I did). Don't go bobsledding.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3048532045912333341?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3048532045912333341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga_11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3048532045912333341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3048532045912333341'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga_11.html' title='The Hollow Tooth Diaries: Beyond Riga - Sigulda'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-499062232601990402</id><published>2010-07-11T05:11:00.000-07:00</published><updated>2010-07-11T06:51:44.572-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Big Rolls and Little Rolls</title><content type='html'>Something to consider in RPG design is the &lt;span style="font-style: italic;"&gt;size &lt;/span&gt;of the average roll. I use the term 'roll' pretty loosely. Whatever conflict-resolution mechanism - cards, resource expenditure, whatever - is fine.&lt;br /&gt;&lt;br /&gt;The dimensions in which a roll can be big or small are:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Absraction&lt;/span&gt; - the more of a scene gets resolved in one roll, the bigger it is.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Player Control&lt;/span&gt; - the more the players can affect the roll, the bigger it is - especially if players can affect it at the time of the roll.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Side Effects &lt;/span&gt;- bigger rolls often have consequences that extend beyond a strict determination of success or failure.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Let's take some examples. The biggest roll I know of is in &lt;span style="font-style: italic;"&gt;Don't Rest Your Head&lt;/span&gt;. You only roll the dice in that game when it's &lt;span style="font-style: italic;"&gt;really &lt;/span&gt;important, as each roll involves the chance of madness or death. The roll also resolves an entire scene or antagonist. Fights, escapes, explorations, are all abstracted down to one roll. The roll is also complex. Besides the level of danger inherent in the roll, characters have control over the amount of risk and effort they're willing to take on in exchange for success.&lt;br /&gt;&lt;br /&gt;The smallest roll is a coin flip for a single action. Heads or tails, success or failure. Neither players nor GMs can affect the probability of the outcome, the 'roll' itself only affects one action, and it doesn't 'mean' anything beyond the very minimum required by a roll in an RPG - does the action succeed?&lt;br /&gt;&lt;br /&gt;Another game with large rolls is the new &lt;span style="font-style: italic;"&gt;Warhammer Fantasy Roleplay&lt;/span&gt;. All the bits and non-standard dice govern not only success and failure, but your character's approach to the situation and positive and negative side effects. The result is fairly baroque, but intuitive enough at the table to do complexity well. &lt;span style="font-style: italic;"&gt;WFRP3E&lt;/span&gt;'s rolls are still as common as a smaller roll - less abstract - but are still large in their level of implication.&lt;br /&gt;&lt;br /&gt;Other ways of enlarging rolls (without using funky types of dice) are degrees of success (&lt;span style="font-style: italic;"&gt;Alternity, Dark Heresy)&lt;/span&gt;; complex, multi-roll challenges (&lt;span style="font-style: italic;"&gt;D&amp;amp;D4E, &lt;/span&gt;both &lt;span style="font-style: italic;"&gt;Spycraft&lt;/span&gt; editions); and Cool Points or Effort Points or the like (&lt;span style="font-style: italic;"&gt;Shadowrun, 7th Sea, &lt;/span&gt;even &lt;span style="font-style: italic;"&gt;HERO System&lt;/span&gt;, with its rules for 'pushing').&lt;br /&gt;&lt;br /&gt;Conclusions? I don't really have many. It's just worth thinking about when designing a game. These are gross generalizations, but more abstract rolls tend to favour games less about combat and more about story. Rolls with more player control tend to favour characters that succeed through style or inner strength, rather than strict competence. Side effects can add levels of mechanical or tactical depth, as well as mechanical representations of more story-based consequences, but side effects can also easily be handled inelegantly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-499062232601990402?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/499062232601990402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/big-rolls-and-little-rolls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/499062232601990402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/499062232601990402'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/big-rolls-and-little-rolls.html' title='Big Rolls and Little Rolls'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8371275363990127828</id><published>2010-07-09T07:35:00.001-07:00</published><updated>2010-07-09T07:35:43.571-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Beyond Riga - Jurmala</title><content type='html'>Gorgeous natural seaside overdeveloped and overexploited by tourists and  wealthy Russians. But in a &lt;span style="font-style: italic;"&gt;good &lt;/span&gt;way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8371275363990127828?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8371275363990127828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8371275363990127828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8371275363990127828'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga_09.html' title='The Hollow Tooth Diaries: Beyond Riga - Jurmala'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-6992132342145082000</id><published>2010-07-09T04:41:00.000-07:00</published><updated>2010-07-09T05:04:21.395-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: Beyond Riga - Rundāle Palace</title><content type='html'>So, despite spending over a month here, I've let these posts slide. I'll try and recap in future entries, but here I'll do a quick piece on places around Latvia outside Riga that I've visited.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rund&lt;/span&gt;&lt;b&gt;ā&lt;/b&gt;&lt;span style="font-weight: bold;"&gt;le Palace&lt;/span&gt; is really neat - a bargain-basement Versailles an hour or so outside the city. The exterior courtyard is a particularly striking tableau. When we arrived, the courtyard was entirely empty, the clock was chiming 5:00, and swarms of small songbirds were flitting about between perches on the baroque moulding and windowsills. An interesting juxtaposition of opulence and desolation that you wouldn't get at a more tourist-y palace - enhanced by the fact that past the French gardens are nothing but rundown farmhouses and Soviet-era, decaying brick buildings.&lt;br /&gt;&lt;br /&gt;The interior was characterized by a few nice arcades and stairwells, rococo decorations on almost every available surface, and a few truly atrocious paintings. Well, they might have been very good paintings of a large number of women sporting five o'clock shadow.&lt;br /&gt;&lt;br /&gt;Much of the palace was undergoing restoration, but the rooms that are open more than adequately get the point across. A few hints around the edges also speak to an interesting recent history for the palace as well. Restoration began in the Eighties and halted in 1992 or so - following the newfound independence of Latvia. It picked up again in recent years, thanks to the generous donations of Boris something, whose name is all over the informational placards. I don't know anything about this man (like his last name), but it seems like it would be an interesting subject to pursue.&lt;br /&gt;&lt;br /&gt;Recommendations: If you make it to Latvia, Rundāle is well worth a look. The museum charges for the short tour, the long tour and a walk of the garden, as well as extra for photos or video cameras. I'd recommend only the short tour - the extra rooms are basically more of the same - silk wallpaper, bad paintings, naked babies carved out of stucco. All the really impressive rooms are in the short tour. The gardens are nice, but we got there too late in the day to really explore them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-6992132342145082000?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/6992132342145082000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6992132342145082000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/6992132342145082000'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/hollow-tooth-diaries-beyond-riga.html' title='The Hollow Tooth Diaries: Beyond Riga - Rundāle Palace'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8589877741654050281</id><published>2010-07-07T07:25:00.000-07:00</published><updated>2010-07-07T08:25:42.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Things Get Worse'/><title type='text'>Things Get Worse Wednesdays - TGW Versus High Concept</title><content type='html'>This was supposed to go in the last post, but it got too long and - fine, you caught me. I forgot - I forgot all about it. It was supposed to be in but I didn't remember. Happy?&lt;br /&gt;&lt;br /&gt;High concept - a storytelling feature perfectly suited to RPGs - can act against Things Get Worse. High concept is what you get if you ask a student of the geekly arts for a story that's never been seen before. Literary crossovers, supernatural creatures in mundane lines of work, and groups of people with superpowers that don't lend themselves to dressing up and fighting crime - these are some basic 'formulas' for high concept, but as one might suspect, it's hard to nail down. A brief and arbitrary list of examples in fiction would be&lt;span style="font-style: italic;"&gt; Chew &lt;/span&gt;(heretofore unexplored superpower) &lt;span style="font-style: italic;"&gt;The Five Fists of Science&lt;/span&gt; (historical figures in fantastic situations - impossible to describe without giving a full plot summary), and everything Tim Schaeffer has ever done.&lt;br /&gt;&lt;br /&gt;For lazy or poor writers, or for those too blinded by the power of the concept, high concept can be a crutch, or even a liability. In the drive to show off the concept, stuff like characterization, plotting, and pacing can be left behind. As can Things Get Worse. If you start with a crazy concept, it's hard to get either the build or twist necessary to keep the story punchy. If your concept is &lt;span style="font-style: italic;"&gt;good&lt;/span&gt; enough, you can sometimes power through, but that shouldn't be something to plan for.&lt;br /&gt;&lt;br /&gt;One great example of TGW versus high concept can be seen in My Favourite Thing on the Internet, &lt;a href="http://www.mspaintadventures.com"&gt;MS Paint Adventures&lt;/a&gt;. This is a webcomic written like a text-based adventure game, where the transitions between panels are written commands to the characters. He has two stories worth talking about: Problem Sleuth (completed) and Homestuck (ongoing). Problem Sleuth leans on its concept pretty hard. Things still Get Worse, but through build, rather than twist. It doesn't subvert your expectations, save your expectations that one person could come up with all this cosmic, world-shattering raw creativity. It stays fully within the domain of its concept - The Adventure Game that Could Never Be.&lt;br /&gt;&lt;br /&gt;Homestuck by contrast, is constantly taking your expectations and hurling them through brick walls. Aside from the more superficial additions, like characters with personalities, actual dialogue, and shiny Flash animations with music, Homestuck asserts its superiority to Problem Sleuth (which, don't get me wrong, is still amazing) even more by having &lt;span style="font-style: italic;"&gt;everything go wrong&lt;/span&gt;. It retains a concept at least as high as PS's - a group of children in a world governed by video game logic play a game that can affect the realities of their fellow players. Them going through the game, building each other's houses and levelling up their skills and gear would have been interesting, but the repeated instances of &lt;span style="font-style: italic;"&gt;everything going completely off the rails&lt;/span&gt; turns it from a neat and well-done little comic to a badass epic.&lt;br /&gt;&lt;br /&gt;Comparing GMs to authors is always a dangerous analogy, as players of course have input into how the story of a game session develops. Also, players can tend to be cautious when threats to their beloved PCs might arise. Even so, GMs out there, plan to drop a little something unexpected - a new type of challenge, a shift in objectives, a conflict of interest - before the climax of your adventures. Done right, everyone has a better time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8589877741654050281?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8589877741654050281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse-wednesdays-tgw-versus.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8589877741654050281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8589877741654050281'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse-wednesdays-tgw-versus.html' title='Things Get Worse Wednesdays - TGW Versus High Concept'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5338883466467954026</id><published>2010-07-06T06:51:00.000-07:00</published><updated>2010-07-06T08:22:01.387-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Things Get Worse'/><title type='text'>Things Get Worse</title><content type='html'>Okay, I'm already three days behind on the July Vow, and that's assuming you count the post where I&lt;span style="font-style: italic;"&gt; made&lt;/span&gt; the vow, as well as that one about bricks. I have a whole bunch of stuff to write worked out in my head, so all I have to do is write them out for my literally &lt;span style="font-style: italic;"&gt;some&lt;/span&gt; of readers.&lt;br /&gt;&lt;br /&gt;Today, I talk about Things Getting Worse.&lt;br /&gt;&lt;br /&gt;This is a critical part of any story, and the easiest one to forget. Part way along, something happens and the problem set up in the initial hook isn't the most important problem any more. Or it is, but it's only &lt;span style="font-style: italic;"&gt;part &lt;/span&gt;of the problem. The Sceptre of Oroborous you're after has been stolen from the Tomb of Shattered Nightmares and bugbear tracks lead into the Forest of Misery. The villain you're battling fires a slow-moving missile at your daughter's piano recital. The ambassador you're supposed to escort to a rendezvous with the Duchess of Montellico slipped away, then died. And so did the Duchess.&lt;br /&gt;&lt;br /&gt;In improv theatre, they call this 'raising the stakes', as the central problem of the story has its importance to the characters increase. Junior High Language Arts class calls it the 'rising action'. For RPGin', I like to call it Things Get Worse, as the problems the GM poses to the players start to mount up (speaking strictly in the traditional, semi-adversarial RPG model here - if players give themselves problems - whether for the sake of dramatic tension or Cool Points, good on them). The twist adds tension, danger, drama, or ideally all three.&lt;br /&gt;&lt;br /&gt;So why wouldn't a GM do this? There are a couple of reasons why a twist is easy to leave out in RPG plots. First, an adventure structure and a story structure aren't exactly the same. The end of an adventure might be right when Things Get Worse, and the story arc gets wrapped up one or more adventures down the line. Also, it used to be that 'threat of serious physical harm to the main characters' was sufficient Worseness to create tension. In most games out there, action is a given. No one thinks that recovering the Sceptre of Oroborous is &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; going to involve exterminating a small village of snakemen. You need something else, something plot- or character-driven to get the tension and excitement a proper Things Get Worse needs.&lt;br /&gt;&lt;br /&gt;Things Get Worse is about messing with expectations. For that reason exactly, you can't as a GM do it every time. Or, at least not the same way every time. If every authority figure and quest-giver turns on the players once they bring back the Jewell of Mak Guef'n, it'll stop being a surprise and start being a bore. Not every Things Get Worse should aim to be a Usual Suspects-style mindscrew; just punch up the tension in the second act somehow.&lt;br /&gt;&lt;br /&gt;In future posts, I'm going to write about stock plots, and how Things can Get Worse in them. I'll also review some games that as-written have features that encourage or discourage plotting like this. Probably on Wednesdays, as to have Things Get Worse Wednesdays. Weak alliteration's still cool, right?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5338883466467954026?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5338883466467954026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5338883466467954026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5338883466467954026'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/things-get-worse.html' title='Things Get Worse'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8696078199007939186</id><published>2010-07-03T13:19:00.001-07:00</published><updated>2010-07-03T13:35:24.798-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><title type='text'>Bricks!</title><content type='html'>I know I said I'd write about social combat today. But I only have about five minutes of me and my computer in the same room, so instead, I'm going to write about bricks.&lt;br /&gt;&lt;br /&gt;Bricks! Bricks are great. Bricks don't get the press of your other building materials, like your stones or your woods, which is a shame because bricks can do a lot of great things. Let's talk versatility. Bricks can do stately, Olde Worlde class (like &lt;a href="http://www.google.ca/images?hl=en&amp;amp;gbv=2&amp;amp;tbs=isch%3A1&amp;amp;sa=1&amp;amp;q=nieuwe+kerk&amp;amp;btnG=Search&amp;amp;aq=f&amp;amp;aqi=g1&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai="&gt;this&lt;/a&gt; or &lt;a href="http://www.google.ca/images?hl=en&amp;amp;gbv=2&amp;amp;tbs=isch:1&amp;amp;&amp;amp;sa=X&amp;amp;ei=dpwvTP-8IoeiOJj9kMQB&amp;amp;ved=0CCEQvwUoAQ&amp;amp;q=dome+cathedral,+riga&amp;amp;spell=1"&gt;this&lt;/a&gt;) or they can do slummy urban decay. They can be used in pre-modern, industrial, and even contemporary buildings. New bricks look sharp, if conservative, while old bricks capture perfectly the post-industrial urban wasteland aesthetic. Cover bricks in plaster and they can look like anything. (You get all of these and more in Latvia.) Brick walls are great when stuff smashes through them, because they crumble and break in great geometric fragments. Loose bricks are great places for hiding small items. Bricks make pretty good thrown objects, though they don't have quite the same resonance as a paving stone. That movie, &lt;span style="font-style: italic;"&gt;Brick&lt;/span&gt;, it was pretty good.&lt;br /&gt;&lt;br /&gt;Next time you need to describe a fictional building, don't forget about bricks. I have too many times.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8696078199007939186?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8696078199007939186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/bricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8696078199007939186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8696078199007939186'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/bricks.html' title='Bricks!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5606344635413053327</id><published>2010-07-02T01:56:00.000-07:00</published><updated>2010-07-02T12:54:25.830-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>I Hate Social Combat</title><content type='html'>... I really do. But that doesn't mean it can't be fixed.&lt;br /&gt;&lt;br /&gt;I like the idea. It's a roleplaying game. Why not have a game-y bit that supports roleplaying? Why not make talking at least as mechanically interesting as combat? Why reduce the complex cut-and-thrust of a discussion to a single roll? Not to mention the classic argument "My character can do a whole bunch of stuff better than I can. Why can't he talk better too?" Which is a solid argument. I've just never seen it work in practice.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Why is that? As far as I can tell, it's for a couple of reasons, but they mostly stem from the fact that the basic assumptions of RPG combat don't really apply to conversations. They don't necessarily proceed in a logical order, they don't always involve the whole team, and most importantly, it's hard to synchronize the roleplaying aspect of them with the mechanical aspect.&lt;br /&gt;&lt;br /&gt;The problem basically comes in when you have to break up a conversation to roll dice, and the dice deny the logic of the conversation. Of course, you can just ignore them, but then why have the system at all? For example, and this has happened to me, a player spouts a perfect, cast-iron argument in a social duel, amasses all his Rule of Cool bonuses, and still rolls garbage. The GM has no comeback; the NPC just says "Nuh-uh!" Utterly shatters the whole roleplaying immersiveness and leaves &lt;span style="font-style: italic;"&gt;everyone&lt;/span&gt; feeling let down. The GM in this scenario was adept enough to make the next social 'hit' on the NPC basically do what the total flub should have done, but it was a jarring experience.&lt;br /&gt;&lt;br /&gt;The attempts at doing a social combat system that I've read or played all had these problems, though some were smart enough to attempt to address them. Some games simply use the same system for physical or social combat. Examples are Mouse Guard and Spirit of the Century, aka My Favourite Game I've Never Played. These games are both clever enough to know that conflict, in whatever form, has consequences other than getting battered into the dirt, and both encourage the players to consider what 'losing' a conflict means in the circumstances of the conflict. This is a good start. They still have the problem of running out of things to say before the conflict is over, break up the conversation with arbitrary initiative rules, though do okay at incorporating multiple participants.&lt;br /&gt;&lt;br /&gt;By contrast, and those who know me knew this was coming, Exalted has the most execrable excuse for a social combat system. A single attack is apparently five minutes of back and forth, so is therefore impossible to roleplay (which is the whole point, isn't it?) and doesn't need to follow any sort of objective set from the start. You can imperiously command some schmoe to go fetch your slippers from your affordable studio apartment in Great Forks forty times until he's out of social hitpoints, then, as long as you can hit his social defence value and keep him from punching you for five minutes, he's your willing slave. One could make the excuse that the book is &lt;span style="font-style: italic;"&gt;supposed&lt;/span&gt; to include a table describing how much willpower people are willing to spend on single issues, but asking for clemency based on something the authors forgot to include in the book is a bit of a weak argument - no stunt bonus to MDV there. On top of Exalted's generally bulky dice-rolling mechanics, you have a social combat system that actively disrupts in-character roleplaying, arbitrarily governs the discussion with its '2 willpower per topic' rule (a necessary evil to prevent assholes from making the same arguments over and over - though it does also mean that the arguments that &lt;span style="font-style: italic;"&gt;don't&lt;/span&gt; work are the ones that get repeated more in the conversation), and makes little to no logic when it comes to the endgame. Also, though this is more an issue of personal taste than an inherent flaw that makes things less fun, physical combat is fully incompatible with social combat. If a character makes a remark so cutting that someone pulls a sword on them, it doesn't sound to me like the conversation's over. It sounds like that character is &lt;span style="font-style: italic;"&gt;winning&lt;/span&gt;, though. Why punish them for pushing the right buttons?&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Friend Kris over at &lt;a href="http://giantsbridge.blogspot.com/"&gt;Glitterdust&lt;/a&gt; just took &lt;a href="http://giantsbridge.blogspot.com/2010/06/battle-of-wits.html"&gt;a swing at social combat&lt;/a&gt; for 4th Edition D&amp;amp;D, which I'd love to discuss, but this is getting a bit long. I'll look at his system, as well as attempts from my game design projects - one of which is based on 4E as well - tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5606344635413053327?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5606344635413053327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/i-hate-social-combat.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5606344635413053327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5606344635413053327'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/i-hate-social-combat.html' title='I Hate Social Combat'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-5167275847023148103</id><published>2010-07-01T12:25:00.000-07:00</published><updated>2010-07-01T12:29:43.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Back on the Bloggerhorse</title><content type='html'>So I've been silent lately. Apologies. Due to poor internet connectivity, business, and laziness when I'm not busy, I've not been taking this blog thing very seriously.&lt;br /&gt;&lt;br /&gt;That changes &lt;span style="font-style: italic;"&gt;tonight&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I hereby issue this challenge to myself: one update per day for the month of July. I've got tons I want to write about - RPG stuff mostly, plus of course more Riga news (in case anyone's concerned, I'm having a great time), with Sourcebook Corners to fill in the gaps. Hopefully, I can get into a groove, and be a King of the Internet by the end of the summer.&lt;br /&gt;&lt;br /&gt;Hope I haven't lost all of you, my loyal readers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-5167275847023148103?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/5167275847023148103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/07/back-on-bloggerhorse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5167275847023148103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/5167275847023148103'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/07/back-on-bloggerhorse.html' title='Back on the Bloggerhorse'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-7669848489908041093</id><published>2010-06-09T13:53:00.000-07:00</published><updated>2010-07-02T01:58:45.849-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamery'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop Tomorrow'/><title type='text'>Workshop Tomorrow! A Sad Excuse for a First Entry</title><content type='html'>My biggest RPG project lately is a pretty crazy appropriation of D&amp;amp;D4E. Before I chuck up too many details, does anyone know what happened to the OGL of old? If I share this with the world, will sinister agents parachute from helicopters and mess up my house?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-7669848489908041093?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/7669848489908041093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/06/workshop-tomorrow-sad-excuse-for-first.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7669848489908041093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/7669848489908041093'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/06/workshop-tomorrow-sad-excuse-for-first.html' title='Workshop Tomorrow! A Sad Excuse for a First Entry'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-413150696654267305</id><published>2010-06-07T02:07:00.000-07:00</published><updated>2011-09-01T05:58:22.328-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: First Impressions</title><content type='html'>Airport: serviceable and small.&lt;br /&gt;Oh, God, I'm not going to be able to get any cash ever.&lt;br /&gt;Fixed-rate taxis=civilization.&lt;br /&gt;The outskirts at least are pretty North American: Malls, freeways, etc.&lt;br /&gt;Alright, there are some church spires.&lt;br /&gt;This isn't my apartment. This is the rustic shack of a humble woodcarver.&lt;br /&gt;This IS my apartment, I just can't get inside.&lt;br /&gt;I'm a man in need of some free WiFi.&lt;br /&gt;Look! Free WiFi!&lt;br /&gt;Zannis is online! I'm saved!&lt;br /&gt;On my way to a new home.&lt;br /&gt;Wait, if Zannis was online, that means my new home ALSO has free WiFi!&lt;br /&gt;Palatial much?&lt;br /&gt;Wait, EVERY building has statuary?&lt;br /&gt;Oh. I got cash. That was easy.&lt;br /&gt;Dinner with new friends in a new home.&lt;br /&gt;Man, I gotta get off this free WiFi and do something.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;(Further Hollow Tooth Diaries will provide a retrospective of the Tour and more on Riga as I get out into it. As always, the Diaries are cross-posted to the &lt;a href="http://www.eustblog.blogspot.com/"&gt;EUSTblog&lt;/a&gt;)&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-413150696654267305?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/413150696654267305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/06/hollow-tooth-diaries-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/413150696654267305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/413150696654267305'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/06/hollow-tooth-diaries-first-impressions.html' title='The Hollow Tooth Diaries: First Impressions'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-1984391766287839234</id><published>2010-06-03T11:08:00.000-07:00</published><updated>2010-06-03T11:12:38.249-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Think Clean Thoughts Chum'/><category scheme='http://www.blogger.com/atom/ns#' term='Contest of the Century'/><title type='text'>Contest of the Century!</title><content type='html'>This phrase should mean something other than what it means:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Luxembourg Bicycle Race&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Tell me what it means to win a prize! Post your submissions in the comments!&lt;br /&gt;&lt;br /&gt;Note 1: No prizes will be awarded.&lt;br /&gt;&lt;br /&gt;Note 2: Anyone saying "sex position" will be disqualified from this and all future Contests of the Century. Unless it's really, really funny.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-1984391766287839234?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/1984391766287839234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/06/contest-of-century.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1984391766287839234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/1984391766287839234'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/06/contest-of-century.html' title='Contest of the Century!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-8703438744506771932</id><published>2010-05-29T05:56:00.000-07:00</published><updated>2010-05-29T07:02:14.682-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc.'/><title type='text'>Baroque and Roll</title><content type='html'>I want you to imagine something.&lt;br /&gt;&lt;br /&gt;Imagine a golden warrior angel in mid-flight, swooping down with sword and shield, ready to stab some loathsome beast. This image frozen in tableau above an impossibly-tall fortified Gothic spire. Below that, curvy women lounge about in diaphanous robes and bits of ornamental armour. Lower still, sea monsters from the forgotten deeps writhe and coil. Around the spire gaunt, unnatural monsters that look like like some combination of alligator, panther and dinosaur shrink back in horror and twist their malformed bodies in impossible ways as the angel's terrible radiance sears their eyes and pierces their souls.&lt;br /&gt;&lt;br /&gt;Not enough? How's this? A well-muscled manly-man of a hero stands atop a castle tower. Beneath him, all the vile, subterranean minions of hell boil forth from the earth and sea in an effort to devour him. Defending him is a naked mermaid whose purity fills the devils with both fear and unnatural lust to despoil such a perfect beauty. Against the tide of evil, the hero wields &lt;span style="font-style: italic;"&gt;a severed hand still spraying fluid from the stump.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Perhaps it's just Friend Kris's recent writings on heavy-metal influenced fantasy over at &lt;a href="http://giantsbridge.blogspot.com/"&gt;Glitterdust&lt;/a&gt;. Perhaps it's my relatively-recent playthrough of Brütal Legend. But these descriptions - at least to me - sound &lt;span style="font-style: italic;"&gt;metal. &lt;/span&gt;Nothing to do with metal music, necessarily, but everything to do with the metal-fantasy aesthetic. Muscley guys fighting loathsome denizens of the underworld while poorly-dressed women with unrealistic figures look on.&lt;br /&gt;&lt;br /&gt;So, what are these shining examples of unironic heavy-metal aesthetic excess? Album covers? Artwork for fantasy games or novels?&lt;br /&gt;&lt;br /&gt;None of the above. Would you believe nineteenth century public fountains?&lt;br /&gt;&lt;br /&gt;The first one is the fountain on Place Sainte-Catherine in Brussels (Google Image Search fails me here). The second is Brabo Fountain in Antwerp, which the Internet informs me is based on the founding legend of the city, in which Roman soldier Silvius Brabo chops the hand off a giant and throws it into the nearby river &lt;a href="http://www.aviewoncities.com/antwerp/brabofontein.htm"&gt;(source)&lt;/a&gt; - a fact which makes it even &lt;span style="font-style: italic;"&gt;more&lt;/span&gt; metal.&lt;br /&gt;&lt;br /&gt;So why is trashy metal/fantasy art derided as, well, trashy metal/fantasy art, while this stuff gets a pass? The content is about the same, so is it the (slightly) less testosteroned-up aesthetic? Is it just because it's old? Is it due to the connection with their respective associated musical genres? I don't really have an answer, nor any sort of conclusion. I'm certainly not calling for the installation of trashy metal/fantasy art in public places. I'm just intrigued and amused by the connections between some of the 'lowest' and 'highest' arts.&lt;br /&gt;&lt;br /&gt;I guess I do have one conclusion: men like art with babes and violence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-8703438744506771932?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/8703438744506771932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/05/baroque-and-roll.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8703438744506771932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/8703438744506771932'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/05/baroque-and-roll.html' title='Baroque and Roll'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-3917201282525616294</id><published>2010-05-28T11:53:00.000-07:00</published><updated>2010-05-28T13:32:00.185-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hollow Tooth Diaries'/><title type='text'>The Hollow Tooth Diaries: EUST Day Zero</title><content type='html'>&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Hollow&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Tooth&lt;/span&gt; Diaries will &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;be&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;cross&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;posted&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;that&lt;/span&gt;'s &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;lingo&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;right&lt;/span&gt;?) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;EUSTblog&lt;/span&gt;: http://eustblog.blogspot.com/&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Air&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;travel&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;we&lt;/span&gt; all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;know&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;from&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;standup&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;comedy&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;terrible&lt;/span&gt;. In &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;economy&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;class&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;they&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;don&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;give&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;much&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;food&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;legroom&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;comfort&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;respect&lt;/span&gt;. I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;think&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;heard&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;someone&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;tell&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;me&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;once&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;some&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;self&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;aware&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;comedian&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;who&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;responded&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;cliche&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;comedians&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_53"&gt;hating&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_54"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_55"&gt;air&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_56"&gt;travel&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_57"&gt;by&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_58"&gt;expressing&lt;/span&gt; in vehement &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_59"&gt;terms&lt;/span&gt; "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_60"&gt;Yes&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_61"&gt;let&lt;/span&gt;'s &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_62"&gt;complain&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_63"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_64"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_65"&gt;food&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_66"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_67"&gt;metal&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_68"&gt;tube&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_69"&gt;they&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_70"&gt;put&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_71"&gt;you&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_72"&gt;to&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_73"&gt;fling&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_74"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_75"&gt;at&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_76"&gt;high&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_77"&gt;speeds&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_78"&gt;through&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_79"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_80"&gt;air&lt;/span&gt;!"&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_81"&gt;It&lt;/span&gt;'s a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_82"&gt;reminder&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_83"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_84"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_85"&gt;age&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_86"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_87"&gt;miracles&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_88"&gt;which&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_89"&gt;we&lt;/span&gt; live. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_90"&gt;It&lt;/span&gt;'s a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_91"&gt;reminder&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_92"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_93"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_94"&gt;some&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_95"&gt;perspective&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_96"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_97"&gt;anti&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_98"&gt;air&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_99"&gt;travel&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_100"&gt;perspective&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_101"&gt;has&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_102"&gt;always&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_103"&gt;mystified&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_104"&gt;me&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_105"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_106"&gt;well&lt;/span&gt;. I'd &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_107"&gt;never&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_108"&gt;even&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_109"&gt;thought&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_110"&gt;about&lt;/span&gt;  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_111"&gt;complaining&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_112"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_113"&gt;it&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_114"&gt;It&lt;/span&gt;'s &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_115"&gt;something&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_116"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_117"&gt;happens&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_118"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_119"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_120"&gt;for&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_121"&gt;while&lt;/span&gt;;  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_122"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_123"&gt;sit&lt;/span&gt; still &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_124"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_125"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_126"&gt;read&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_127"&gt;book&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_128"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_129"&gt;sleep&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_130"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_131"&gt;watch&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_132"&gt;movie&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_133"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_134"&gt;then&lt;/span&gt;  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_135"&gt;you&lt;/span&gt;'&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_136"&gt;re&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_137"&gt;somewhere&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_138"&gt;else&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_139"&gt;Even&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_140"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_141"&gt;long&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_142"&gt;flights&lt;/span&gt;, I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_143"&gt;had&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_144"&gt;never&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_145"&gt;had&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_146"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_147"&gt;slightest&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_148"&gt;discomfort&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_149"&gt;Until&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_150"&gt;this&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_151"&gt;time&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_152"&gt;Now&lt;/span&gt;, I'd &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_153"&gt;flown&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_154"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_155"&gt;Europe&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_156"&gt;before&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_157"&gt;That&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_158"&gt;time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_159"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_160"&gt;this&lt;/span&gt;, I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_161"&gt;neglected&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_162"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_163"&gt;sleep&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_164"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_165"&gt;the&lt;/span&gt; plane, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_166"&gt;as&lt;/span&gt; I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_167"&gt;landing&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_168"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_169"&gt;early&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_170"&gt;evening&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_171"&gt;and&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_172"&gt;could&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_173"&gt;then&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_174"&gt;crash&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_175"&gt;immediately&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_176"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_177"&gt;thereby&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_178"&gt;adapt&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_179"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_180"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_181"&gt;time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_182"&gt;zone&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_183"&gt;No&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_184"&gt;more&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_185"&gt;of&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_186"&gt;challenge&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_187"&gt;than&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_188"&gt;staying&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_189"&gt;up&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_190"&gt;till&lt;/span&gt; 5AM &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_191"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_192"&gt;friends&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_193"&gt;right&lt;/span&gt;? &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_194"&gt;Well&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_195"&gt;something&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_196"&gt;different&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_197"&gt;Maybe&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_198"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_199"&gt;frantic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_200"&gt;packing&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_201"&gt;and&lt;/span&gt; final &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_202"&gt;errands&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_203"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_204"&gt;morning&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_205"&gt;before&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_206"&gt;Maybe&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_207"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_208"&gt;uncomfortable&lt;/span&gt; plane &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_209"&gt;ride&lt;/span&gt;. (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_210"&gt;Who&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_211"&gt;puts&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_212"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_213"&gt;seat&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_214"&gt;far&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_215"&gt;enough&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_216"&gt;from&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_217"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_218"&gt;window&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_219"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_220"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_221"&gt;can&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_222"&gt;rest&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_223"&gt;your&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_224"&gt;head&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_225"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_226"&gt;it&lt;/span&gt;?) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_227"&gt;Maybe&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_228"&gt;panic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_229"&gt;at&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_230"&gt;leaving&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_231"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_232"&gt;home&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_233"&gt;continent&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_234"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_235"&gt;living&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_236"&gt;out&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_237"&gt;of&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_238"&gt;suitcase&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_239"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_240"&gt;six&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_241"&gt;months&lt;/span&gt; in a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_242"&gt;post&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_243"&gt;Soviet&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_244"&gt;republic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_245"&gt;wracked&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_246"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_247"&gt;unemployment&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_248"&gt;poverty&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_249"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_250"&gt;political&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_251"&gt;turmoil&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_252"&gt;Who&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_253"&gt;knows&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_254"&gt;but&lt;/span&gt; I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_255"&gt;deposited&lt;/span&gt; in Frankfurt &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_256"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_257"&gt;over&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_258"&gt;three&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_259"&gt;hours&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_260"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_261"&gt;wait&lt;/span&gt; in a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_262"&gt;hunger&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_263"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_264"&gt;exhaustion&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_265"&gt;induced&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_266"&gt;haze&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_267"&gt;My&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_268"&gt;departure&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_269"&gt;gate&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_270"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_271"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_272"&gt;far&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_273"&gt;from&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_274"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_275"&gt;arrival&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_276"&gt;gate&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_277"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_278"&gt;it&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_279"&gt;possible&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_280"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_281"&gt;be&lt;/span&gt;, so I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_282"&gt;had&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_283"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_284"&gt;stagger&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_285"&gt;through&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_286"&gt;what&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_287"&gt;seemed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_288"&gt;like&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_289"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_290"&gt;entire&lt;/span&gt; Frankfurt &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_291"&gt;airport&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_292"&gt;hauling&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_293"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_294"&gt;probably&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_295"&gt;oversized&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_296"&gt;carry&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_297"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_298"&gt;bags&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_299"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_300"&gt;trip&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_301"&gt;involved&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_302"&gt;creeping&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_303"&gt;around&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_304"&gt;disused&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_305"&gt;corridors&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_306"&gt;trying&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_307"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_308"&gt;avoid&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_309"&gt;passport&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_310"&gt;controls&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_311"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_312"&gt;long&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_313"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_314"&gt;possible&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_315"&gt;long&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_316"&gt;story&lt;/span&gt; - I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_317"&gt;advised&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_318"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_319"&gt;it&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_320"&gt;might&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_321"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_322"&gt;been&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_323"&gt;travelling&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_324"&gt;illegally&lt;/span&gt;), &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_325"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_326"&gt;schlepping&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_327"&gt;through&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_328"&gt;surreal&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_329"&gt;blend&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_330"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_331"&gt;antiseptic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_332"&gt;corridors&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_333"&gt;security&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_334"&gt;checkpoints&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_335"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_336"&gt;garish&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_337"&gt;high&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_338"&gt;end&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_339"&gt;shopping&lt;/span&gt;. I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_340"&gt;finally&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_341"&gt;collapsed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_342"&gt;at&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_343"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_344"&gt;gate&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_345"&gt;found&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_346"&gt;only&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_347"&gt;by&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_348"&gt;asking&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_349"&gt;security&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_350"&gt;guard&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_351"&gt;who&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_352"&gt;privy&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_353"&gt;to&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_354"&gt;secret&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_355"&gt;knowlege&lt;/span&gt;&lt;/span&gt;) so &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_356"&gt;early&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_357"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_358"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_359"&gt;flight&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_360"&gt;attendants&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_361"&gt;thought&lt;/span&gt; I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_362"&gt;running&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_363"&gt;late&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_364"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_365"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_366"&gt;previous&lt;/span&gt; plane.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_367"&gt;Due&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_368"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_369"&gt;exhaustion&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_370"&gt;general&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_371"&gt;malaise&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_372"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_373"&gt;shame&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_374"&gt;over&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_375"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_376"&gt;poor&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_377"&gt;German&lt;/span&gt;, I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_378"&gt;didn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_379"&gt;get&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_380"&gt;anything&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_381"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_382"&gt;eat&lt;/span&gt; in Frankfurt. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_383"&gt;It&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_384"&gt;didn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_385"&gt;help&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_386"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_387"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_388"&gt;food&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_389"&gt;places&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_390"&gt;were&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_391"&gt;far&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_392"&gt;from&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_393"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_394"&gt;gate&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_395"&gt;overpriced&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_396"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_397"&gt;didn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_398"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_399"&gt;anything&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_400"&gt;wanted&lt;/span&gt;. Also, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_401"&gt;once&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_402"&gt;past&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_403"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_404"&gt;mall&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_405"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_406"&gt;through&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_407"&gt;security&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_408"&gt;the&lt;/span&gt; Frankfurt &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_409"&gt;airport&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_410"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_411"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_412"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_413"&gt;bleakest&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_414"&gt;building&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_415"&gt;imaginable&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_416"&gt;One&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_417"&gt;could&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_418"&gt;likely&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_419"&gt;make&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_420"&gt;crack&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_421"&gt;about&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_422"&gt;German&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_423"&gt;philosophers&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_424"&gt;given&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_425"&gt;how&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_426"&gt;great&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_427"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_428"&gt;place&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_429"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_430"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_431"&gt;contemplating&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_432"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_433"&gt;futility&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_434"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_435"&gt;joy&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_436"&gt;When&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_437"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_438"&gt;flight&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_439"&gt;from&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_440"&gt;Brussels&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_441"&gt;departed&lt;/span&gt;, I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_442"&gt;basically&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_443"&gt;passed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_444"&gt;out&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_445"&gt;immediately&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_446"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_447"&gt;woke&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_448"&gt;up&lt;/span&gt; just in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_449"&gt;time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_450"&gt;to&lt;/span&gt; miss &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_451"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_452"&gt;drink&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_453"&gt;cart&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_454"&gt;My&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_455"&gt;water&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_456"&gt;had&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_457"&gt;been&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_458"&gt;confiscated&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_459"&gt;at&lt;/span&gt; Frankfurt &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_460"&gt;security&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_461"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_462"&gt;Brussels&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_463"&gt;airport&lt;/span&gt; was Frankfurt in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_464"&gt;miniature&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_465"&gt;Boring&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_466"&gt;bits&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_467"&gt;mall&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_468"&gt;arbitrarily&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_469"&gt;long&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_470"&gt;walks&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_471"&gt;When&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_472"&gt;managed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_473"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_474"&gt;make&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_475"&gt;it&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_476"&gt;into&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_477"&gt;daylight&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_478"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_479"&gt;first&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_480"&gt;Belgian&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_481"&gt;experience&lt;/span&gt; was a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_482"&gt;shouting&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_483"&gt;match&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_484"&gt;between&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_485"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_486"&gt;busdriver&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_487"&gt;and&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_488"&gt;gentleman&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_489"&gt;who&lt;/span&gt;'d &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_490"&gt;decided&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_491"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_492"&gt;best&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_493"&gt;place&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_494"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_495"&gt;park&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_496"&gt;his&lt;/span&gt; van was in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_497"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_498"&gt;only&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_499"&gt;exit&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_500"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_501"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_502"&gt;parking&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_503"&gt;lot&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_504"&gt;Research&lt;/span&gt; plus &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_505"&gt;transit&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_506"&gt;maps&lt;/span&gt; plus (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_507"&gt;decent&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_508"&gt;French&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_509"&gt;skills&lt;/span&gt; X &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_510"&gt;helpful&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_511"&gt;transit&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_512"&gt;guy&lt;/span&gt;) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_513"&gt;got&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_514"&gt;me&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_515"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_516"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_517"&gt;hotel&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_518"&gt;where&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_519"&gt;met&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_520"&gt;up&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_521"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_522"&gt;other&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_523"&gt;people&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_524"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_525"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_526"&gt;tour&lt;/span&gt;. Plan &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_527"&gt;at&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_528"&gt;this&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_529"&gt;stage&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_530"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_531"&gt;head&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_532"&gt;out&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_533"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_534"&gt;get&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_535"&gt;something&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_536"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_537"&gt;eat&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_538"&gt;Street&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_539"&gt;food&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_540"&gt;doesn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_541"&gt;really&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_542"&gt;exist&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_543"&gt;much&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_544"&gt;Brussels&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_545"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_546"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_547"&gt;restaurants&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_548"&gt;nearby&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_549"&gt;were&lt;/span&gt; all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_550"&gt;too&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_551"&gt;expensive&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_552"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_553"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_554"&gt;blood&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_555"&gt;despite&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_556"&gt;having&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_557"&gt;not&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_558"&gt;eaten&lt;/span&gt; in, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_559"&gt;like&lt;/span&gt;, a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_560"&gt;day&lt;/span&gt;. Also, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_561"&gt;then&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_562"&gt;we&lt;/span&gt; ran &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_563"&gt;smack&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_564"&gt;into&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_565"&gt;pride&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_566"&gt;festival&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_567"&gt;which&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_568"&gt;took&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_569"&gt;some&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_570"&gt;time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_571"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_572"&gt;navigate&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_573"&gt;We&lt;/span&gt; also &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_574"&gt;got&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_575"&gt;hopelessly&lt;/span&gt; lost &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_576"&gt;three&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_577"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_578"&gt;four&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_579"&gt;times&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_580"&gt;My&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_581"&gt;friends&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_582"&gt;decided&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_583"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_584"&gt;go&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_585"&gt;boozin&lt;/span&gt;' &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_586"&gt;and&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_587"&gt;decided&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_588"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_589"&gt;head&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_590"&gt;back&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_591"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_592"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_593"&gt;hotel&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_594"&gt;as&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_595"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_596"&gt;hour&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_597"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_598"&gt;airborne&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_599"&gt;unconsciousness&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_600"&gt;hadn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_601"&gt;done&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_602"&gt;much&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_603"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_604"&gt;alleviate&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_605"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_606"&gt;fatigue&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_607"&gt;Of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_608"&gt;course&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_609"&gt;got&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_610"&gt;hopelessly&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_611"&gt;mercilessly&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_612"&gt;entirely&lt;/span&gt; lost &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_613"&gt;again&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_614"&gt;on&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_615"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_616"&gt;way&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_617"&gt;back&lt;/span&gt;. I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_618"&gt;only&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_619"&gt;found&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_620"&gt;my&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_621"&gt;way&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_622"&gt;home&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_623"&gt;by&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_624"&gt;ducking&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_625"&gt;into&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_626"&gt;Metro&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_627"&gt;station&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_628"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_629"&gt;finding&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_630"&gt;how&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_631"&gt;absurdly&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_632"&gt;not&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_633"&gt;going&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_634"&gt;the&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_635"&gt;right&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_636"&gt;way&lt;/span&gt; I was. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_637"&gt;Never&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_638"&gt;did&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_639"&gt;find&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_640"&gt;anything&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_641"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_642"&gt;eat&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_643"&gt;Unknown&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_644"&gt;Armies&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_645"&gt;has&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_646"&gt;those&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_647"&gt;little&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_648"&gt;magic&lt;/span&gt; urban &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_649"&gt;legends&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_650"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_651"&gt;margins&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_652"&gt;One&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_653"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_654"&gt;them&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_655"&gt;holds&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_656"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_657"&gt;food&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_658"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_659"&gt;actually&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_660"&gt;drug&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_661"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_662"&gt;if&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_663"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_664"&gt;can&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_665"&gt;survive&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_666"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_667"&gt;withdrawal&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_668"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_669"&gt;can&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_670"&gt;do&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_671"&gt;without&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_672"&gt;it&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_673"&gt;forever&lt;/span&gt;. A &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_674"&gt;little&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_675"&gt;insensitive&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_676"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_677"&gt;people&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_678"&gt;who&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_679"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_680"&gt;starved&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_681"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_682"&gt;death&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_683"&gt;but&lt;/span&gt; still &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_684"&gt;kinda&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_685"&gt;cool&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_686"&gt;Anyway&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_687"&gt;that&lt;/span&gt;'s &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_688"&gt;basically&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_689"&gt;what&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_690"&gt;happened&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_691"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_692"&gt;next&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_693"&gt;day&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_694"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_695"&gt;Hollow&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_696"&gt;Tooth&lt;/span&gt; Diaries: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_697"&gt;EUST&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_698"&gt;Day&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_699"&gt;One&lt;/span&gt;!), I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_700"&gt;went&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_701"&gt;out&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_702"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_703"&gt;breakfast&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_704"&gt;not&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_705"&gt;because&lt;/span&gt; I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_706"&gt;hungry&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_707"&gt;but&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_708"&gt;because&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_709"&gt;knew&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_710"&gt;should&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_711"&gt;be&lt;/span&gt;. I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_712"&gt;didn&lt;/span&gt;'t &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_713"&gt;need&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_714"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_715"&gt;eat&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_716"&gt;at&lt;/span&gt; all! I was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_717"&gt;free&lt;/span&gt;! &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_718"&gt;This&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_719"&gt;convenient&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_720"&gt;because&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_721"&gt;nothing&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_722"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_723"&gt;open&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_724"&gt;Brussels&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_725"&gt;on&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_726"&gt;Sunday&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_727"&gt;before&lt;/span&gt; 10. After &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_728"&gt;getting&lt;/span&gt; lost a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_729"&gt;couple&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_730"&gt;more&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_731"&gt;times&lt;/span&gt;, I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_732"&gt;found&lt;/span&gt; an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_733"&gt;open&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_734"&gt;cafe&lt;/span&gt;, just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_735"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_736"&gt;test&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_737"&gt;myself&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_738"&gt;That&lt;/span&gt; was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_739"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_740"&gt;most&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_741"&gt;delicious&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_742"&gt;croissant&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_743"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_744"&gt;ever&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_745"&gt;tasted&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-3917201282525616294?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/3917201282525616294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/05/hollow-tooth-diaries-eust-day-zero.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3917201282525616294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/3917201282525616294'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/05/hollow-tooth-diaries-eust-day-zero.html' title='The Hollow Tooth Diaries: EUST Day Zero'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8222170509493380865.post-4155878652257743452</id><published>2010-05-16T05:26:00.000-07:00</published><updated>2010-07-12T12:35:30.836-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Affairs of State'/><title type='text'>Welcome, Friends!</title><content type='html'>... &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;because&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;at&lt;/span&gt; least &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;for&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;now&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;probably&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;only&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;friends&lt;/span&gt; will &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;read&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;this&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Like&lt;/span&gt;, real, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;physical&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;people&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;who&lt;/span&gt; I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;know&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;You&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;know&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;who&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;you&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;are&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;So &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;what&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;is&lt;/span&gt; Bonus &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Ghost&lt;/span&gt;? Bonus &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Ghost&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;more&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;than&lt;/span&gt; a band - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;it&lt;/span&gt;'s a total &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;sonic&lt;/span&gt;/&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;cultural&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;experience&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;use&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;of&lt;/span&gt; simple &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;traditional&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;rock&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;stylings&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;mixed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;blues&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;indie&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;highlights&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;not&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;result&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;of&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;lack&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;imagination&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;but&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;rather&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;comprehensive&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_53"&gt;understanding&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_54"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_55"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_56"&gt;cultural&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_57"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_58"&gt;social&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_59"&gt;forces&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_60"&gt;that&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_61"&gt;have&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_62"&gt;combined&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_63"&gt;to&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_64"&gt;create&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_65"&gt;their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_66"&gt;genre&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_67"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_68"&gt;sound&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_69"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_70"&gt;sense&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_71"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_72"&gt;their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_73"&gt;self&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_74"&gt;awareness&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_75"&gt;is&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_76"&gt;only&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_77"&gt;highlighted&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_78"&gt;by&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_79"&gt;their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_80"&gt;lyrics&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_81"&gt;which&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_82"&gt;though&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_83"&gt;seemingly&lt;/span&gt; simple, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_84"&gt;are&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_85"&gt;littered&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_86"&gt;with&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_87"&gt;literary&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_88"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_89"&gt;pop&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_90"&gt;cultural&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_91"&gt;references&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_92"&gt;Their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_93"&gt;albums&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_94"&gt;can&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_95"&gt;often&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_96"&gt;be&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_97"&gt;read&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_98"&gt;as&lt;/span&gt; the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_99"&gt;post&lt;/span&gt;-modern &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_100"&gt;odysseys of ordinary people drifting&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_101"&gt;though&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_102"&gt;world&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_103"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_104"&gt;recycled&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_105"&gt;culture&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_106"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_107"&gt;content&lt;/span&gt; to find greater understanding and meaning. They are also wholly ficticious, which means they won't mind if I use their Hauntarchy to blog about nerd crap.&lt;br /&gt;&lt;br /&gt;Expect miscellaneous, uncategorized updates as the mood takes me, but here are the semi-regular features I forsee:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Hollow Tooth Diaries&lt;/span&gt; - I am travelling right now and will soon be living in Latvia for several months. This feature will be my travelblog for my adventures in this post-Soviet wonderland. Any embellishments for the sake of exciting content will be suitably blatant. I reserve the rights to make as many Dr. Doom jokes as I want.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Workshop Tomorrow&lt;/span&gt;&lt;/span&gt; - Descriptions of my various game system projects, both additions to existing games and new inventions, including but not limited to an as-yet unnamed constructable card game, a cinematic fight scene game tentatively called Kumite! and Big Finish, the totally improvised RPG.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sourcebook Corner &lt;/span&gt;- Character and plot sketches for the stories I would write if I had any faith in my abilities. Also, since I've managed to convince myself that most of them would work better as comics, they'll never see the light of day unless you are a talented artist who is totally willing to draw whatever I say. These include Alpha Faction, slightly campy '50s espionage/action story about the agency that started the Cold War as a distraction from what's &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; going on; Vth Quadrant, sci-fi-parody-farce; and Chronintel (If you have a better name, let me know), about a time-and-genre-travelling cosmic superspy and his supporting cast of weird sentient beings from across Known History.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Politics of Make-Believe&lt;/span&gt; - Also known as Overthinking It: A Continuing Series, this is where I put my degree to work drastically nerding out over the economic/political/social/philosophical implications of various made-up worlds and concepts. Of all the regular features, this is the one I've developed least, so I would put out a request for suggestions of topics to tackle. I've got vague plans to discuss necromancy and religion in your standard, Blandsville D+D-style setting. After that, I dunno. The geopolitics of the Iron Kingdoms or something.&lt;br /&gt;&lt;br /&gt;This is all subject to change. I'm mostly doing this to get in the habit of writing for myself and would welcome comments and suggestions for improvement. Really, I mean it. So, once more, welcome, friends. I hope we can both get something out of this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8222170509493380865-4155878652257743452?l=bonusghost.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonusghost.blogspot.com/feeds/4155878652257743452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonusghost.blogspot.com/2010/05/welcome-friends.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4155878652257743452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8222170509493380865/posts/default/4155878652257743452'/><link rel='alternate' type='text/html' href='http://bonusghost.blogspot.com/2010/05/welcome-friends.html' title='Welcome, Friends!'/><author><name>ZSP</name><uri>http://www.blogger.com/profile/17139669026323449429</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
